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[28 December 2016] Updated buff data.


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#1
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
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-Added 2 new functions : GetBuffSourceNID and GetBuffSourceName where the args are unit, index, ex :

for i = 0, myHero.buffCount do
  if GetBuffCount(myHero, i) > 0 then -- checking if buff is valid
    print(GetObjectName(GetObjByNetID(GetBuffSourceNID(myHero, i))))
    print(GetBuffSourceName(myHero, i)) 
  end
end

-All buff structs (OnUpdateBuff/OnRemoveBuff/GetBuffData) got 2 new members (.SourceNID and .SourceName)

OnUpdateBuff(function(unit, buff)
  if unit.isMe then
    print(buff.SourceName)
  end
end)

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