--COMBO
if IOW:Mode() == "Combo" then
if TristanaTEst.Combo.Q:Value() and Ready(_Q) and ValidTarget(target, MeleeRange) then
CastSpell(_Q)
end
end
It doesn't seem to work anymore, because the inspired orbWalker, does not appear to be Returning it correctly, there is another way to do the same? , Or a way to detect the keys without being bound to a OrbWalker?
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