--COMBO if IOW:Mode() == "Combo" then if TristanaTEst.Combo.Q:Value() and Ready(_Q) and ValidTarget(target, MeleeRange) then CastSpell(_Q) end end
It doesn't seem to work anymore, because the inspired orbWalker, does not appear to be Returning it correctly, there is another way to do the same? , Or a way to detect the keys without being bound to a OrbWalker?