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How do i declare Ezreal E ?

dev ezreal e ability

Best Answer Noddy , 13 March 2017 - 01:53

E = {range = 475, delay = 0.25, speed = math.huge, width = 750},

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3 replies to this topic

#1
hakklo

hakklo

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Quick question, im kinda new to GoS and not familiar with the SDK yet, i started developing a basic ezreal assembly and i have the logic all done, yet i dont know how to declare the E ability properly since its a teleport

self.Spells = {
Q = {range = 1150, delay = 0.25, speed = 2000, width 30},
W = {range = 1000, delay = 0.25, speed = 1550, width = 80},
E = {range = 475, delay = 0.25, ?, ?},
R = {range = 2000, dealy = 1, speed = 2000, width = 40},
}

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#2
Deftsu

Deftsu

    donthackourgames

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????

 

it's not like we have a spell class, the variables you are using inside Spells are just the members of the table (or members of the array if you are familiar with that word), you aren't doing anything with them except for getting the values of some indexes inside it like self.Spells.Q.Range for Q range, you aren't even forced to fill all the members by range, speed etc..


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#3
Noddy

Noddy

    Surrender The Throne

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✓  Best Answer

E = {range = 475, delay = 0.25, speed = math.huge, width = 750},


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#4
hakklo

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????

 

it's not like we have a spell class, the variables you are using inside Spells are just the members of the table (or members of the array if you are familiar with that word), you aren't doing anything with them except for getting the values of some indexes inside it like self.Spells.Q.Range for Q range, you aren't even forced to fill all the members by range, speed etc..

;w; sorry my bad

 

E = {range = 475, delay = 0.25, speed = math.huge, width = 750},

ty ^^


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