Whenever script uses this syntax:
PrintChat(GetHPBarPos(object))
It causes game freeze and showing up the error message. It's not possible to disable such message and it requires user to kill League of Legends process.
Whenever script uses this syntax:
PrintChat(GetHPBarPos(object))
It causes game freeze and showing up the error message. It's not possible to disable such message and it requires user to kill League of Legends process.
I think GetHPBarPos is meant to work with champions only. Not turrents.
I think GetHPBarPos is meant to work with champions only. Not turrents.
It's entry in GoS API says that it's meant to work with Object not just champions so I think that turrets should be affected as well since it's an object and it posses it's own HP bar in the game just like Champions or Minions.
local HPBARPOS = GetHPBarPos(Object); --returns X/Y integer values holding the hpbar position of the object
Btw. I think you replied in wrong topic but whatever ^^
I hate stack overflows always have to restart lol.. Also happens when using while in some weird ways without breaks
I hate stack overflows always have to restart lol.. Also happens when using while in some weird ways without breaks
I hate gos always pop error in new window instead just show it in chat like bol
Never used bol
Bol is like cola
Gos is like pepsi
Both do the same, one exists longer the other is cheaper xD
Money>taste
I just want to make a example....
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