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Detect Dangerous Spells


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14 replies to this topic

#1
Lelouch

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Is there a way to check if a spell is classified as "dangerous" (like the one from doding) or do i have to make my own list?


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#2
Zypppy

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I think you will have to make your own list :(
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#3
Cloud

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I believe you have to make your own list.


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#4
ilovesona

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or copy from another script Doge


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#5
Maxxxel

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maxresdefault.jpg


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#6
ilovesona

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maxresdefault.jpg

hey, don't cheat :grumpycat:


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#7
Lelouch

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Well thanks for your feedback ^.^

I'm working on a yi script :P


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#8
ilovesona

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Well thanks for your feedback ^.^

I'm working on a yi script :P

add a auto Q when target flash or jump over wall plz. :illuminati:


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#9
Lelouch

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add a auto Q when target flash or jump over wall plz. :illuminati:

I guess it'll work for some jumps...


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#10
ilovesona

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I guess it'll work for some jumps...

awesome, tell me when you finish it


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#11
Lelouch

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:unsure: don't expect too much from me. I'm new to scripting in LoL.

 

Edit: Nvm it works :D


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#12
Feretorix

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You will have to make your own list like others said.

Or basically dedicate your time on making a lib with dangerous spells and release it for the community.
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#13
ilovesona

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You will have to make your own list like others said.

Or basically dedicate your time on making a lib with dangerous spells and release it for the community.

or just release the build-in one?

 

I think we already have it....


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#14
Feretorix

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I can release the unit, but you will have to translate it to lua.
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#15
ilovesona

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I can release the unit, but you will have to translate it to lua.

what the language is it? C?


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