Is there a way to check if a spell is classified as "dangerous" (like the one from doding) or do i have to make my own list?
Login to Account Create an Account
Detect Dangerous Spells
#1
Posted 29 August 2015 - 12:19
#2
Posted 29 August 2015 - 12:44
#3
Posted 29 August 2015 - 03:51
I believe you have to make your own list.
#4
Posted 29 August 2015 - 06:24
or copy from another script
#5
Posted 29 August 2015 - 07:58
#6
Posted 29 August 2015 - 08:02
hey, don't cheat
#7
Posted 29 August 2015 - 09:24
Well thanks for your feedback ^.^
I'm working on a yi script
#8
Posted 29 August 2015 - 09:32
Well thanks for your feedback ^.^
I'm working on a yi script
add a auto Q when target flash or jump over wall plz.
#9
Posted 29 August 2015 - 09:40
add a auto Q when target flash or jump over wall plz.
I guess it'll work for some jumps...
#10
Posted 29 August 2015 - 09:46
I guess it'll work for some jumps...
awesome, tell me when you finish it
#11
Posted 29 August 2015 - 10:11
don't expect too much from me. I'm new to scripting in LoL.
Edit: Nvm it works
#12
Posted 29 August 2015 - 01:01
Or basically dedicate your time on making a lib with dangerous spells and release it for the community.
#13
Posted 29 August 2015 - 01:19
You will have to make your own list like others said.
Or basically dedicate your time on making a lib with dangerous spells and release it for the community.
or just release the build-in one?
I think we already have it....
#14
Posted 29 August 2015 - 01:29
#15
Posted 29 August 2015 - 01:36
I can release the unit, but you will have to translate it to lua.
what the language is it? C?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users