Is there a way to check if a spell is classified as "dangerous" (like the one from doding) or do i have to make my own list?
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Detect Dangerous Spells
#1
Posted 29 August 2015 - 12:19
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#2
Posted 29 August 2015 - 12:44
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#3
Posted 29 August 2015 - 03:51
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I believe you have to make your own list.
#4
Posted 29 August 2015 - 06:24
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or copy from another script
#5
Posted 29 August 2015 - 07:58
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#6
Posted 29 August 2015 - 08:02
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hey, don't cheat
#7
Posted 29 August 2015 - 09:24
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Well thanks for your feedback ^.^
I'm working on a yi script
#8
Posted 29 August 2015 - 09:32
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Well thanks for your feedback ^.^
I'm working on a yi script
add a auto Q when target flash or jump over wall plz.
#9
Posted 29 August 2015 - 09:40
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add a auto Q when target flash or jump over wall plz.
I guess it'll work for some jumps...
#10
Posted 29 August 2015 - 09:46
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I guess it'll work for some jumps...
awesome, tell me when you finish it
#11
Posted 29 August 2015 - 10:11
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don't expect too much from me. I'm new to scripting in LoL.
Edit: Nvm it works
#12
Posted 29 August 2015 - 01:01
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Or basically dedicate your time on making a lib with dangerous spells and release it for the community.
#13
Posted 29 August 2015 - 01:19
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You will have to make your own list like others said.
Or basically dedicate your time on making a lib with dangerous spells and release it for the community.
or just release the build-in one?
I think we already have it....
#14
Posted 29 August 2015 - 01:29
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#15
Posted 29 August 2015 - 01:36
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I can release the unit, but you will have to translate it to lua.
what the language is it? C?
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