Features
Combo:
- Use Q
- Use W(logic: Tries to grab something that can be killed by W or if there's none, grabs the strongest minion or jungle creeps. If no creeps available, tries to find a grabable orb. )
- Use E (logic: E only if there are orbs, but will cast E if target is killable by combo)
- Use R (logic: Will be used only if target is killable, Won't be used if can be killed by QWE or if target is stunned and target can be killed by Q but is on cooldown that is less than 2seconds, it will wait for Q instead of bursting with R)
- Use QE
- Smart R by default (logic: Also if you turned on R only if QWE on CD, it will be used after Q if target is killable but you can't do the full combo because of mana limitations )
- Override by pressing combo key + harass or combo key + lane clear key at the same time (logic: it will try to use all the skills on the target, regardless if the target is killable or not)
- Combo Sequence is Q R E W by default
- Auto Ignite
- By default, Current Mana is Used on Combo Calculations
Harass:
- Use Q
- Use Q when enemy AA you
- Use W
- Use E
- Use QE
- Harass Mana Level
- Harass Key Press
Harass Toggle Key
Auto KS:
- Use Q
- Use W
- Use E
- Use R
- Use QE
Auto KS Toggle KeyOnly flash if your mana can support Full Combo,QWER, regardless if target can be killed by QE only (option)
Auto KS with Flash:
If can be killed with QEIf enemies within 1000 range of target is less than or equal to custom # of enemies (note: includes the target)Flash Kill only for selected targets
Misc:
- Anti Gap Closer
- Auto Interrupter - to be implemented soon
Only ignite when everything else is on CD
QE Settings:
Set custom delay for QE- QE to mouse position
QE Max Range %
R Settings:
- Only R if all other skills that are ready can't kill the target and target is killable by R (logic: if turned off, If target is killable with R even if you can kill the target with Q E or W, + AA it will use R)
- Don't R on selected targets
Over Kill with R selected targets by xx% of current HPDoesn't Ult targets that are invulnerable (tryndamere & kayle's SS)
Drawings with customizable colors:
Q rangeW rangeE rangeR rangeQE range- QE to cursor
Enemy HP after Combo indicator with visual colors to indicate if can be killed by Q after full combo- QE Map Markers
W Map Markers- In game notifications
Note:
Damage Calculations are based on the target's current state without putting into consideration their skills, shields, summoner spells, item shields.
This includes barriers, heal, spell shields (morgana's shield), items with shields (banshee's), skills that block skills (sivir's,viktor's) , sudden hp/mdef gain (alistar's SS and nasus's)
Please do consider this before engaging in a fight.
Reporting this as bugs will be ignored.
Actual scenario that might happen:
The assembly identifies someone is killable with a combo
The auto KS function kicks in but the target ended up alive because in the middle of your combo things mentioned above happened.
Screenshots of my record before:
I don't have the time to play a lot now
A lot of reviews from my former thread if you google it.