for i = 0, unit.buffCount do local buff = unit:GetBuff(i) if buff.name == "forcepulsecounter" then self.passiveTracker = buff.stacks PrintChat(buff.stacks) end if buff.name == "RiftWalk" then self.stacks = buff.stacks PrintChat(buff.stacks) end end
but, well, passiveTracker and stacks var are always 0.
Could be something really dumb on my side but I cant find the answer :/
Any ideas on alternative ways to do it if its broken?