I don't know how to get a hold of anyone important enough to look into this but I'll just post here...
A while back when Xigncode3 was introduced to a bunch of Korean games, a few of my friends and I researched the **** out of how it works and its detection routines. After several months of constant reading, reverse engineering, and testing; I ended up coding a bypass for a few games. Once I heard some European and American games are going to start using Xigncode3, I ended up selling the bypass source to numerous game-hacking forums to make some money to get myself through school and well it worked out very well.
I recently found out about GoS and noticed in a few posts around the forum; League of Legends uses Xigncode3 (which I never knew back when I was working on the bypass)! So I asked a bunch of the people I sold it to (who I was still in contact with) and they confirmed that the bypass still works to this day even with Xigncode3 constantly updating (of course there has to be a little bit of work depending on how the game's client executes Xigncode3 but besides that everything else still works).
I don't know if it will work for League of Legends but If whoever is working on the Loader needs the source (for 'educational purposes' obviously), I'm willing to give it to you. The source is somewhat documented but I can supply all the research I accumulated through out the time I was working on it and can supply some insight on how the routines work. I'm not asking for any money or anything, I just want to help out in some way.
Edit: Forgot to mention that its all coded in C