Hey guys, its my Ward Tracker and its Tracking Wards.
Save this file to Common folder and Add require("WardTracker") to your testscript1.lua
This script needs DLib to work.
Hey guys, its my Ward Tracker and its Tracking Wards.
Save this file to Common folder and Add require("WardTracker") to your testscript1.lua
This script needs DLib to work.
nice desctiption ![]()
nice desctiption
Thanks ![]()
we also have one inbuilt
well we have one inbuilt on GOS
i know there is a inbuilt one
i know there is a inbuilt one
then why did you create this script o-o?
What's the point of the script that is already implemented in GoS itself?
What's the point of the script that is already implemented in GoS itself?
Farm Rep? ![]()
Farm Rep?
What's the point of the script that is already implemented in GoS itself?
then why did you create this script o-o?
its first version i can update it to way 3
If it will work (I mean, the Way 3, because I haven't tested it at all), then you will be hero of the dayits first version i can update it to way 3
Is the 3rd way even possible with current API?
I guess so. This semitrasparent wave is a .troy object (as far as I can tell), and it should be captured by OnCreateObj.Is the 3rd way even possible with current API?
What's the point of the script that is already implemented in GoS itself?
uh it's the same as what's the point creating Kalista script if we arleady have one ? well even if we have one in GoS, he still want to release it cause it's his own work..
One picture no?
One picture no?
nice ![]()
Honestly, there is effectively TWO ways of detecting wards, and GoS built-in uses only one.
Way 1 (GoS used):
OnCreateObject. If object is created, then mark it as 'Ward' and write all information about it. Everyone can implement it.
Pros: If we saw a ward, we will never forget about it.
Cons: If we haven't... >.<
Way 2 (GoS missed):
OnCastSpell. If enemyhero, that is visible, casts a spell called "TrinketTotem1" or something like that, we taking the end point of the cast, and marking a ward on this position.
Pros: We don't need to see a ward placement!
Cons: If we don't saw enemy champion, we will not see any wards.
Way 3 (???):
Whenever we see animation of ward placement (you know, this semi-transparent wave), we setting a big circle where newly placed ward can be (because, you know, anumation always the same, but ward position can be closer or further to enemy hero)
Pros: We know EVERY ward in game.
Cons: We don't know EXACT spots.
but... this script using only Way 1. So, agreed - farm rep
nice explanation
hope some1 can read this post and implement it....
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