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Ward Tracker


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17 replies to this topic

#1
Scrotch

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Hey guys, its my Ward Tracker and its Tracking Wards.

Download

 

Save this file to Common folder and Add require("WardTracker") to your testscript1.lua

 

This script needs DLib to work.


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#2
Deftsu

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nice desctiption Kappa


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#3
Scrotch

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nice desctiption Kappa

Thanks Kappa


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#4
pleb

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we also have one inbuilt :fappa: 


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#5
Darkness

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well we have one inbuilt on GOS


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#6
Scrotch

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i know there is a inbuilt one


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#7
Darkness

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i know there is a inbuilt one

then why did you create this script o-o?


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#8
Tiritto

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What's the point of the script that is already implemented in GoS itself?


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#9
Kiara789

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What's the point of the script that is already implemented in GoS itself?

Farm Rep? Kappa


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#10
Inferno

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Farm Rep? Kappa

What's the point of the script that is already implemented in GoS itself?

then why did you create this script o-o?


Honestly, there is effectively TWO ways of detecting wards, and GoS built-in uses only one.
Way 1 (GoS used):
OnCreateObject. If object is created, then mark it as 'Ward' and write all information about it. Everyone can implement it.
Pros: If we saw a ward, we will never forget about it.
Cons: If we haven't... >.<
Way 2 (GoS missed):
OnCastSpell. If enemyhero, that is visible, casts a spell called "TrinketTotem1" or something like that, we taking the end point of the cast, and marking a ward on this position.
Pros: We don't need to see a ward placement!
Cons: If we don't saw enemy champion, we will not see any wards.
Way 3 (???):
Whenever we see animation of ward placement (you know, this semi-transparent wave), we setting a big circle where newly placed ward can be (because, you know, anumation always the same, but ward position can be closer or further to enemy hero)
Pros: We know EVERY ward in game.
Cons: We don't know EXACT spots.

but... this script using only Way 1. So, agreed - farm rep :)
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#11
Scrotch

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its first version i can update it to way 3


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#12
Inferno

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its first version i can update it to way 3

If it will work (I mean, the Way 3, because I haven't tested it at all), then you will be hero of the day :)
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#13
Tiritto

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Is the 3rd way even possible with current API?


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#14
Inferno

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Is the 3rd way even possible with current API?

I guess so. This semitrasparent wave is a .troy object (as far as I can tell), and it should be captured by OnCreateObj.
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#15
Deftsu

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What's the point of the script that is already implemented in GoS itself?

uh it's the same as what's the point creating Kalista script if we arleady have one ? well even if we have one in GoS, he still want to release it cause it's his own work..


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#16
ZeDasCouves

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One picture no?


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#17
Yun

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One picture no?

nice KappaHD


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#18
ilovesona

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Honestly, there is effectively TWO ways of detecting wards, and GoS built-in uses only one.
Way 1 (GoS used):
OnCreateObject. If object is created, then mark it as 'Ward' and write all information about it. Everyone can implement it.
Pros: If we saw a ward, we will never forget about it.
Cons: If we haven't... >.<
Way 2 (GoS missed):
OnCastSpell. If enemyhero, that is visible, casts a spell called "TrinketTotem1" or something like that, we taking the end point of the cast, and marking a ward on this position.
Pros: We don't need to see a ward placement!
Cons: If we don't saw enemy champion, we will not see any wards.
Way 3 (???):
Whenever we see animation of ward placement (you know, this semi-transparent wave), we setting a big circle where newly placed ward can be (because, you know, anumation always the same, but ward position can be closer or further to enemy hero)
Pros: We know EVERY ward in game.
Cons: We don't know EXACT spots.

but... this script using only Way 1. So, agreed - farm rep :)

nice explanation

 

hope some1 can read this post and implement it....


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