DrawLine((xPos1,yPos1,zPos1)(xPos2,yPos2,zPos2)10,0xffffff); --Draws a Line from (xPos1,yPos1,zPos1) to (xPos2,yPos2,zPos2) with quality 10/100 and color ffffff
sprite zedicon; --Makes a SPRITE TYPE object.
ImportFromSprite(path(\sprites\zedicon.png)) = zedicon; --Takes the sprite zedicon.png and assigns it to the sprite zedicon
DrawSprite(screen(xPosOnScreen,yPosOnScreen)); --Draws the sprite on the screen (not ingame 3d engine)
DrawSprite(game(xPosIngame,yPosIngame,zPosIngame)); --Draws the sprite in the game, using the 3d engine
DrawSprite(onMap(xPosOnmap,yPosOnMap)); --Draws the sprite on the MINIMAP.
local SearchChamp = SearchFor(champion,lowest,600); --Gets the lowest champion in a 600 radius range. Returns Champion name/id
local SearchMinion = SearchFor(minion,<100,350); --Gets the minions under <100 health in a 350 range on champ. Returns minion id's.
local gameTime = GameTimePassed(); --Returns a float of game time passed
if (target = IsRoot(-<5)) --Evaluates MessageBox if the target has been rooted for less than five seconds.
MessageBox("'target' is rooted for less than five seconds");
end
if (target = IsStun(+<5)) --Evaluates if less than five seconds of the stun effect are left
MessageBox("'target' is going to be stunned for more than five more seconds");
end
local gameEnd = GameIsEnd(); --Returns true or false, depending on the game status. False is game is still in play, and true is game is over(victory/defeat).
if (gameEnd = true)
saveConfig;
MessageBox("Thanks for using the script! Follow (someone) on twitter!");
end
Add spell codes....
summonerflash
summonerteleport
summonerignite
etc, etc, if not added already kappa
Local SCRIPT_PATH = LocalScriptPath(); --returns the script path on user's PC
local gameload = GameIsLoad() --Returns boolean true or false depending on game load status.
if gameload = true then
PrintChat(string.format("Successfully Loaded."));
end
local levelup = OnLevelUp(); --Returns boolean true of false. True if the champ has leveled up, false if not.
if levelup = false then
PrintChat(string.format("Leveled up."));
end
PlayAnimation(dance); --Plays the animation dance kappa
local myMacro = NewMacro(_Q, (delay==20), _Q) --Creates a new macro, which is assigned to object myMacro. Delay is in ms
local shiftpress = KeyIsDown(0x10)
if shiftpress = true then
myMacro; --OnShiftPress, executes marco.
end
Some may already be implemented ![]()
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