unit.activeSpell
.startTime
is broken again (doesn't return right values for me and 2 others i asked)
@Feretorix please also check the other stuff in activeSpell since I only had time to check this one so far
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[7.24] External Broken API
#1
Posted 19 December 2017 - 11:00

#2
Posted 19 December 2017 - 11:03

#3
Posted 19 December 2017 - 11:11

#4
Posted 20 December 2017 - 01:03

#5
Posted 20 December 2017 - 01:15

#6
Posted 20 December 2017 - 08:29

#7
Posted 20 December 2017 - 10:42

#8
Posted 20 December 2017 - 01:55

#9
Posted 20 December 2017 - 02:12

#10
Posted 20 December 2017 - 03:23

down
#11
Posted 20 December 2017 - 04:56

#12
Posted 20 December 2017 - 05:01

#13
Posted 20 December 2017 - 05:27

**** me sideways
#14
Posted 20 December 2017 - 05:32

fix this, kisses
#15
Posted 20 December 2017 - 06:07

will be fixed, tnx for report
#16
Posted 20 December 2017 - 06:23

will be fixed, tnx for report
Thank u
#17
Posted 21 December 2017 - 01:16

ooopps sorry fixed now xD
Thanx Fere

#18
Posted 21 December 2017 - 01:56

buff.count for twitch return wrong values. Stacks return always 0 and count 1 if hasbuff and 0 if not. For other champion count return stacks (for example ashe Q Buff). I can code this with only hasbuff(count attacks on this target+check duration time->or just check if new duration time is higher than earlier), but check for stacks is very helpful.
#19
Posted 21 December 2017 - 07:59

buff.count for twitch return wrong values. Stacks return always 0 and count 1 if hasbuff and 0 if not. For other champion count return stacks (for example ashe Q Buff). I can code this with only hasbuff(count attacks on this target+check duration time->or just check if new duration time is higher than earlier), but check for stacks is very helpful.
if target ~= nil thenlocal Bcount = target.buffCountfor i = 0, Bcount dolocal buff = target:GetBuff(i)if buff.count > 0 and buff.name:lower() == "twitchdeadlyvenom" thenprint(buff.count.." "..buff.stacks)endendend
That isn't fixable by fere, u'll have to do it that second way ^^
#20
Posted 21 December 2017 - 08:31

That isn't fixable by fere, u'll have to do it that second way ^^
ye, my bad
I have code :
+ some output: https://pastebin.com/jhD5BeZ1
recorded video in this time and all is right.
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