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GetAnimationTime()


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14 replies to this topic

#1
Inferno

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We already have GetAttackSpeed.
But to get perfect orbwalker, we need GetAnimationTime.

It should be hardcoded inside like Attackspeed, so it is just a matter of time to find it.
BTW, fix the OnProcessSpell.target
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#2
Cloud

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If you dont mind updating thread with OnProccessAnimation() it would also help with many things including Riven Q+AA+Q+AA+Q+AA


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#3
Inferno

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If you dont mind updating thread with OnProccessAnimation() it would also help with many things including Riven Q+AA+Q+AA+Q+AA

It is possible too. Through, maybe not nessesary, but who knows.

Just I need it to do a small script for ADC + Orbwalker.
If everything will work, ADC will have +(15 to 25)% crit chance additionaly.
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#4
Chidory

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Well, IOW is half attack speed of GoS and IAC, told inspire to fix it with hes cancel indicator but that thing is bug out


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#5
ilovesona

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It is possible too. Through, maybe not nessesary, but who knows.

Just I need it to do a small script for ADC + Orbwalker.
If everything will work, ADC will have +(15 to 25)% crit chance additionaly.

you want make a orbwalk? Kreygasm


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#6
Inferno

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you want make a orbwalk? Kreygasm

At least, I want to try :)
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#7
ilovesona

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At least, I want to try :)

make sure it's stable enough before release Kappa  


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#8
Inferno

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make sure it's stable enough before release Kappa

Currently it is have only Move() function. Kappa
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#9
Maxxxel

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If everything will work, ADC will have +(15 to 25)% crit chance additionaly.

 

 

what u mean with additional crit chance?


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#10
Cloud

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If everything will work, ADC will have +(15 to 25)% crit chance additionaly.

 

 

what u mean with additional crit chance?

 

Hax Kappa no but really what does he mean by additional


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#11
Inferno

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Hax Kappa no but really what does he mean by additional

I meant, that I can turn 50% crit chance into 75% crit chance
As well as:
10 into 19%, 20% into 36%, 30% into 51%, 40% into 64%, 60% into 84%, 70% into 91%, 80% into 96%, 90% into 99%.


Also I can turn 60% into 94%, but it is hard to hide :)
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#12
ilovesona

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I meant, that I can turn 50% crit chance into 75% crit chance
As well as:
10 into 19%, 20% into 36%, 30% into 51%, 40% into 64%, 60% into 84%, 70% into 91%, 80% into 96%, 90% into 99%.


Also I can turn 60% into 94%, but it is hard to hide :)

what? can you explain more?


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#13
Inferno

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what? can you explain more?

As you wish.

You know, that in LoL there is 2 types of attack, basically?
1) Autoattack.
And, open your ears wide:
2) Critical Autoattack

Those attacks are registered by OnProcessSpell. And they have different names, so basic attack have different name from critical attack.
Now let's think, what we can do within OnProcessSpell?

Of course, we can STOP the non-critical attack, and then, re-attack instantly.
So, if we see that we plainAA, we stopping it and pressing attack once more. If we see CritAA, we do nothing, allowing powershot to go straight.

What is the critical chance?
If, for example, we have 35% critchance, we will have 65% chance to attack with plain attack, right?
And what if we cancel basic attack? What is the chance of getting TWO basic attacks in a row?
65% * 65% = 42%. Winch means, we will do AA-instacancel-AA, we will have ~58% crit chance, instead of 35%.
Effectively, we raised critchance by 23%.

If we do it triple times, then critchance increasing by 38% (73%)
Quadra times - 47% (82%)
Penta times - 53% (88%)

But, argee, penta AA cancel is a little suspicious.
But rare double 'shutter' is not (just missed the orbwalk key, just couple of times, noting scary).
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#14
ilovesona

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As you wish.

You know, that in LoL there is 2 types of attack, basically?
1) Autoattack.
And, open your ears wide:
2) Critical Autoattack

Those attacks are registered by OnProcessSpell. And they have different names, so basic attack have different name from critical attack.
Now let's think, what we can do within OnProcessSpell?

Of course, we can STOP the non-critical attack, and then, re-attack instantly.
So, if we see that we plainAA, we stopping it and pressing attack once more. If we see CritAA, we do nothing, allowing powershot to go straight.

What is the critical chance?
If, for example, we have 35% critchance, we will have 65% chance to attack with plain attack, right?
And what if we cancel basic attack? What is the chance of getting TWO basic attacks in a row?
65% * 65% = 42%. Winch means, we will do AA-instacancel-AA, we will have ~58% crit chance, instead of 35%.
Effectively, we raised critchance by 23%.

If we do it triple times, then critchance increasing by 38% (73%)
Quadra times - 47% (82%)
Penta times - 53% (88%)

But, argee, penta AA cancel is a little suspicious.
But rare double 'shutter' is not (just missed the orbwalk key, just couple of times, noting scary).

I know smth about this, and I use it when playing tryn :P

 

but isn't it lose dps when we have 2.5 AS?


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#15
Maxxxel

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I also did such a script with cancel animation right before damage proc so the crit timer grows. When cancel earlier it wont grow. But u lose a full attackiert to get the Chance for a crit. Only worth with crit 50+ and high AS
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