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GetAnimationTime()
#1
Posted 08 September 2015 - 09:32
But to get perfect orbwalker, we need GetAnimationTime.
It should be hardcoded inside like Attackspeed, so it is just a matter of time to find it.
BTW, fix the OnProcessSpell.target
#2
Posted 08 September 2015 - 09:38
If you dont mind updating thread with OnProccessAnimation() it would also help with many things including Riven Q+AA+Q+AA+Q+AA
#3
Posted 08 September 2015 - 09:44
It is possible too. Through, maybe not nessesary, but who knows.If you dont mind updating thread with OnProccessAnimation() it would also help with many things including Riven Q+AA+Q+AA+Q+AA
Just I need it to do a small script for ADC + Orbwalker.
If everything will work, ADC will have +(15 to 25)% crit chance additionaly.
#4
Posted 08 September 2015 - 10:20
Well, IOW is half attack speed of GoS and IAC, told inspire to fix it with hes cancel indicator but that thing is bug out
#5
Posted 09 September 2015 - 02:56
It is possible too. Through, maybe not nessesary, but who knows.
Just I need it to do a small script for ADC + Orbwalker.
If everything will work, ADC will have +(15 to 25)% crit chance additionaly.
you want make a orbwalk? ![]()
#6
Posted 09 September 2015 - 06:07
At least, I want to tryyou want make a orbwalk?
#7
Posted 09 September 2015 - 06:24
At least, I want to try
make sure it's stable enough before release
#8
Posted 09 September 2015 - 06:38
Currently it is have only Move() function.make sure it's stable enough before release
#9
Posted 09 September 2015 - 12:26
If everything will work, ADC will have +(15 to 25)% crit chance additionaly.
what u mean with additional crit chance?
#10
Posted 09 September 2015 - 12:44
If everything will work, ADC will have +(15 to 25)% crit chance additionaly.
what u mean with additional crit chance?
Hax
no but really what does he mean by additional
#11
Posted 09 September 2015 - 06:08
I meant, that I can turn 50% crit chance into 75% crit chanceHax
no but really what does he mean by additional
As well as:
10 into 19%, 20% into 36%, 30% into 51%, 40% into 64%, 60% into 84%, 70% into 91%, 80% into 96%, 90% into 99%.
Also I can turn 60% into 94%, but it is hard to hide
#12
Posted 09 September 2015 - 06:12
I meant, that I can turn 50% crit chance into 75% crit chance
As well as:
10 into 19%, 20% into 36%, 30% into 51%, 40% into 64%, 60% into 84%, 70% into 91%, 80% into 96%, 90% into 99%.
Also I can turn 60% into 94%, but it is hard to hide
what? can you explain more?
#13
Posted 09 September 2015 - 06:22
As you wish.what? can you explain more?
You know, that in LoL there is 2 types of attack, basically?
1) Autoattack.
And, open your ears wide:
2) Critical Autoattack
Those attacks are registered by OnProcessSpell. And they have different names, so basic attack have different name from critical attack.
Now let's think, what we can do within OnProcessSpell?
Of course, we can STOP the non-critical attack, and then, re-attack instantly.
So, if we see that we plainAA, we stopping it and pressing attack once more. If we see CritAA, we do nothing, allowing powershot to go straight.
What is the critical chance?
If, for example, we have 35% critchance, we will have 65% chance to attack with plain attack, right?
And what if we cancel basic attack? What is the chance of getting TWO basic attacks in a row?
65% * 65% = 42%. Winch means, we will do AA-instacancel-AA, we will have ~58% crit chance, instead of 35%.
Effectively, we raised critchance by 23%.
If we do it triple times, then critchance increasing by 38% (73%)
Quadra times - 47% (82%)
Penta times - 53% (88%)
But, argee, penta AA cancel is a little suspicious.
But rare double 'shutter' is not (just missed the orbwalk key, just couple of times, noting scary).
#14
Posted 09 September 2015 - 06:37
As you wish.
You know, that in LoL there is 2 types of attack, basically?
1) Autoattack.
And, open your ears wide:
2) Critical Autoattack
Those attacks are registered by OnProcessSpell. And they have different names, so basic attack have different name from critical attack.
Now let's think, what we can do within OnProcessSpell?
Of course, we can STOP the non-critical attack, and then, re-attack instantly.
So, if we see that we plainAA, we stopping it and pressing attack once more. If we see CritAA, we do nothing, allowing powershot to go straight.
What is the critical chance?
If, for example, we have 35% critchance, we will have 65% chance to attack with plain attack, right?
And what if we cancel basic attack? What is the chance of getting TWO basic attacks in a row?
65% * 65% = 42%. Winch means, we will do AA-instacancel-AA, we will have ~58% crit chance, instead of 35%.
Effectively, we raised critchance by 23%.
If we do it triple times, then critchance increasing by 38% (73%)
Quadra times - 47% (82%)
Penta times - 53% (88%)
But, argee, penta AA cancel is a little suspicious.
But rare double 'shutter' is not (just missed the orbwalk key, just couple of times, noting scary).
I know smth about this, and I use it when playing tryn ![]()
but isn't it lose dps when we have 2.5 AS?
#15
Posted 09 September 2015 - 07:03
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