Is there any way we can get some kind of print out logs of errors we run into in game? Talking the yellow ones at the topleft. I dont always have time to printscreen them and it freeze the pc for a second enough to get me killed in a game. And I dont want each script to have to put this in them, I want it to be something handled in the core. I get so many errors that I can't remember to tell devs.
Login to Account Create an Account

#1
Posted 29 March 2018 - 08:34

#2
Posted 29 March 2018 - 09:27

Having some sort of crash report when the bot crashes would be even better
#3
Posted 29 March 2018 - 09:43

#4
Posted 29 March 2018 - 09:46

LeighaLish, on 29 Mar 2018 - 9:43 PM, said:
By this you mean when the drawings freeze? I get this still, but less frequently
If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
#5
Posted 29 March 2018 - 09:48

sikaka, on 29 Mar 2018 - 9:46 PM, said:
If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
I tried many 32 bit processes, and admittedly a lot of them crash. But for whatever reason, never once had Spotify crash.
#6
Posted 30 March 2018 - 01:12

sikaka, on 29 Mar 2018 - 9:46 PM, said:
If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
Will never happen. Crash reports can contain unencrypted data that is vulnerable to alot of things.
#7
Posted 30 March 2018 - 01:17

#8
Posted 30 March 2018 - 01:21

#9
Posted 30 March 2018 - 01:31

#10
Posted 30 March 2018 - 01:40

LeighaLish, on 30 Mar 2018 - 01:31 AM, said:
How about just a new way of displaying them. Instead the yellow top left error that last 2 seconds or whatever it is you can barely notice it in a game
Since Fere is able to display them as all scripts are loaded in the core program, he should be able to save them in a log file (which seems like the only viable solution).
I guess it all comes down whether his wifey gives him enough free time for him to work on a solution.
#11
Posted 30 March 2018 - 01:48

ReverseMisaya, on 30 Mar 2018 - 01:40 AM, said:
Since Fere is able to display them as all scripts are loaded in the core program, he should be able to save them in a log file (which seems like the only viable solution).
I guess it all comes down whether his wifey gives him enough free time for him to work on a solution.
that would be perfect
Also tagged with one or more of these keywords: logs, errors, yellow text
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users