Is there any way we can get some kind of print out logs of errors we run into in game? Talking the yellow ones at the topleft. I dont always have time to printscreen them and it freeze the pc for a second enough to get me killed in a game. And I dont want each script to have to put this in them, I want it to be something handled in the core. I get so many errors that I can't remember to tell devs.
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#1
Posted 29 March 2018 - 08:34

#2
Posted 29 March 2018 - 09:27

Having some sort of crash report when the bot crashes would be even better
#3
Posted 29 March 2018 - 09:43

+1!
Having some sort of crash report when the bot crashes would be even better
By this you mean when the drawings freeze? I get this still, but less frequently
#4
Posted 29 March 2018 - 09:46

By this you mean when the drawings freeze? I get this still, but less frequently
If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
#5
Posted 29 March 2018 - 09:48

If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
I tried many 32 bit processes, and admittedly a lot of them crash. But for whatever reason, never once had Spotify crash.
#6
Posted 30 March 2018 - 01:12

If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
Will never happen. Crash reports can contain unencrypted data that is vulnerable to alot of things.
#7
Posted 30 March 2018 - 01:17

Will never happen. Crash reports can contain unencrypted data that is vulnerable to alot of things.
I dont care much about crash reporting as I do logging errors, same thing for that?
#8
Posted 30 March 2018 - 01:21

I dont care much about crash reporting as I do logging errors, same thing for that?
You cant catch local errors from other scripts as a user
#9
Posted 30 March 2018 - 01:31

You cant catch local errors from other scripts
How about just a new way of displaying them. Instead the yellow top left error that last 2 seconds or whatever it is you can barely notice it in a game
#10
Posted 30 March 2018 - 01:40

How about just a new way of displaying them. Instead the yellow top left error that last 2 seconds or whatever it is you can barely notice it in a game
Since Fere is able to display them as all scripts are loaded in the core program, he should be able to save them in a log file (which seems like the only viable solution).
I guess it all comes down whether his wifey gives him enough free time for him to work on a solution.
#11
Posted 30 March 2018 - 01:48

Since Fere is able to display them as all scripts are loaded in the core program, he should be able to save them in a log file (which seems like the only viable solution).
I guess it all comes down whether his wifey gives him enough free time for him to work on a solution.
that would be perfect
Also tagged with one or more of these keywords: logs, errors, yellow text
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