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Error logs

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10 replies to this topic

#1
LeighaLish

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Is there any way we can get some kind of print out logs of errors we run into in game? Talking the yellow ones at the topleft. I dont always have time to printscreen them and it freeze the pc for a second enough to get me killed in a game. And I dont want each script to have to put this in them, I want it to be something handled in the core. I get so many errors that I can't remember to tell devs.


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#2
sikaka

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+1!

Having some sort of crash report when the bot crashes would be even better
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#3
LeighaLish

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+1!

Having some sort of crash report when the bot crashes would be even better

By this you mean when the drawings freeze? I get this still, but less frequently


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#4
sikaka

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By this you mean when the drawings freeze? I get this still, but less frequently


If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though
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#5
LeighaLish

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If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though

I tried many 32 bit processes, and admittedly a lot of them crash. But for whatever reason, never once had Spotify crash. 


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#6
ReverseMisaya

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If the injected process crashes it would be nice if it dumped a stack trace to file to see what caused the crash. I know most languages you can catch the crash event not sure with lua though

 

Will never happen. Crash reports can contain unencrypted data that is vulnerable to alot of things.


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#7
LeighaLish

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Will never happen. Crash reports can contain unencrypted data that is vulnerable to alot of things.

I dont care much about crash reporting as I do logging errors, same thing for that?


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#8
ReverseMisaya

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I dont care much about crash reporting as I do logging errors, same thing for that?

 

You cant catch local errors from other scripts as a user  :(


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#9
LeighaLish

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You cant catch local errors from other scripts :(

How about just a new way of displaying them. Instead the yellow top left error that last 2 seconds or whatever it is you can barely notice it in a game


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#10
ReverseMisaya

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How about just a new way of displaying them. Instead the yellow top left error that last 2 seconds or whatever it is you can barely notice it in a game

 

Since Fere is able to display them as all scripts are loaded in the core program, he should be able to save them in a log file (which seems like the only viable solution).

I guess it all comes down whether his wifey gives him enough free time for him to work on a solution.


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#11
LeighaLish

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Since Fere is able to display them as all scripts are loaded in the core program, he should be able to save them in a log file (which seems like the only viable solution).

I guess it all comes down whether his wifey gives him enough free time for him to work on a solution.

that would be perfect


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