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[Patch 8.9] External Bugs & Broken API / Suggestions


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13 replies to this topic

#1
Feretorix

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Some people have reported weird Orbwalker's behavior. Anyone has a clue what is wrong? I've looked twice so far and it was all fine.
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#2
Shmupper

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It's definitely not isolated, tested with IC and game's orb. The champ wont move if your target is in your auto range. What were your settings if you didn't get that bug?


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#3
Feretorix

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I will appreciate if any of the developers also shed some light on the issue as it seems even harder to find it on my end.

For example I could confirm proper values from Annie:

Annie = {AttackDelayCastOffsetPercent = -0.104205247, AttackDelayOffsetPercent = 0.079999998211861},


evitaerCi
gamsteron
Still investigating.
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#4
DamnedNooB

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myHero.activeSpell.windup == 0

myHero.activeSpell.animation == 0

idk if more, but should be enough to break the ow's


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#5
RMAN

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Please dont reply to this topic if youre not a developer.

This is a topic for the staff to report bugs and possibly how to fix them, not a place to complain about xxx not working and asking for ETAs.

 

 

 

 

DamnedNooB, on 02 May 2018 - 6:01 PM, said:

myHero.activeSpell.windup == 0

myHero.activeSpell.animation == 0

idk if more, but should be enough to break the ow's

Hopefully its just an outdated offset (activeSpell) and that fixes everything. I can confirm it's something to do with how Orbs deal with winding up.


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#6
yaddle

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from my tests, myHero.activeSpell.StartTime == 0 when AA starts and == 2500 when myHero.activeSpell.valid is false.

I fixed my version of Gamsteron Orb V2 which I only use since few weeks.

line 499, https://github.com/g...walker.lua#L499

I changed 

if aSpell and aSpell.valid and aSpell.startTime > gsoServerStart then

by 

if aSpell and aSpell.valid and aSpell.startTime == gsoServerStart then -- since gsoServerStart is 0, didn't try to know why.

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#7
NPDropshot

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yaddle, on 03 May 2018 - 04:05 AM, said:

 

from my tests, myHero.activeSpell.StartTime == 0 when AA starts and == 2500 when myHero.activeSpell.valid is false.

I fixed my version of Gamsteron Orb V2 which I only use since few weeks.

line 499, https://github.com/g...walker.lua#L499

I changed 

if aSpell and aSpell.valid and aSpell.startTime > gsoServerStart then

by 

if aSpell and aSpell.valid and aSpell.startTime == gsoServerStart then -- since gsoServerStart is 0, didn't try to know why.

Not a dev sorry but just to confirm this works. TYSM.!


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#8
BeijingRen

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Also not a developer but just confirming that this fix for Gamsteron's new orb works. However changing the same line in his old orbwalker (which is compatible with his AIO) does not fix the bug.


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#9
sikaka

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Api requests

Callback for when the bot recaches client info (so we can check for new/expired particles and missiles more efficiently).

Some way to read object rotation (unit rotation most important but would be ideal if can read rotation of particles too. Taliya push particle as prime example)
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#10
yaddle

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I would ask on the same way, is there a way to know the value of performance tab with the Api ?
I want to know which value the user have for missile recatch rate.
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#11
Maxxxel

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---> Skype @Fere


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#12
ReverseMisaya

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Feretorix, on 02 May 2018 - 5:39 PM, said:

I will appreciate if any of the developers also shed some light on the issue as it seems even harder to find it on my end.

 
GameObject.activeSpell.startTime is still returning wrong values.
Previous patches it already excluded the unit's remaining boundingRadius travel time (for minions atleast).
 
Devs can fix it by reversing the activeSpell.startTime calculation for minions like so:

--calc new startTime
local endT = unit.attackData.endTime
local wUpT = unit.attackData.windUpTime
local aniT = unit.attackData.animationTime
local attT = endT - aniT + wUpT --new startTime

​--update the distance calculation to minion
local bRad = 65 --Seems to have changed to 48 this patch for non-siege minions, not sure if bug or undocumented change
local dist = your_distance_calculation_from_a_to_b - bRad
--and the rest of your calculation...

Other:
- non-siege minions now have a boundingRadius of 48 (used to be 65 in previous patches, not sure if bug or undocumented change by Riot)

 

________________________________________________________

 

 

yaddle, on 03 May 2018 - 5:26 PM, said:

I would ask on the same way, is there a way to know the value of performance tab with the Api ?
I want to know which value the user have for missile recatch rate.

 

Here you go:

local mslCacheValue = _G.missileRecacheTimeOut

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#13
yaddle

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ReverseMisaya, on 14 May 2018 - 6:29 PM, said:

Here you go:

local mslCacheValue = _G.missileRecacheTimeOut


Thanks ;)
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#14
InsidiousQuack

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Give us the obj that is under the mouse, the game most likely has it stored because it highlights the object when the mouse moves over and leaves it.


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