Clean Vayne
Version: 104
Please note this is the initial release of this script, please let me know any feedback you may have.
>> Raw Code Link <<
Edited by AZer0, 20 June 2018 - 03:39 .
Clean Vayne
Version: 104
Please note this is the initial release of this script, please let me know any feedback you may have.
>> Raw Code Link <<
Edited by AZer0, 20 June 2018 - 03:39 .
AZer0, on 11 Jun 2018 - 01:20 AM, said:
Clean Vayne
Version: 103
Please note this is the initial release of this script, please let me know any feedback you may have.
Features:-Highly configurable-Smart target selection-Combo: Q/W/E/R Usage-Item Usage: Combo / Harass-Disable/Enable Autos on stealth-Anti-Chanelled-Anti-Gap Closer-Kill Steal-Auto Level [R > Q > W > E]-QSS / Scimitar usage
>> Raw Code Link <<
Nice Bro so good combo
you can write better q logic, script is amazing )
edit1: do r consumable
edit2: sometimes doesn't doing combo, im using GoSWalk
Edited by manatinak, 12 June 2018 - 09:45 .
create for xerath please
thinhlx1, on 12 Jun 2018 - 02:58 AM, said:
Nice Bro so good combo
Thank you it will only get better
manatinak, on 12 Jun 2018 - 8:51 PM, said:
you can write better q logic, script is amazing
)
edit1: do r consumable
edit2: sometimes doesn't doing combo, im using GoSWalk
I plan on it, this was a initial release and my 1st GoS script.
1) Not sure exactly what you mean do r consumable
2) Ill test using GoSWalk I mainly been using IOW.
kaoru23, on 12 Jun 2018 - 9:30 PM, said:
create for xerath please
Mab, working on Ori/Vayne at the moment though.
Doing some internal testing on the newest version, should be out by tomorrow night .
Why would he run at the enemy with a Q instead of flying a kite?
or
Why Q doesn't mean where to go, it's to go in the direction of the enemy.
Edited by qwe1350552492, 17 June 2018 - 09:02 .
qwe1350552492, on 17 Jun 2018 - 08:57 AM, said:
Why would he run at the enemy with a Q instead of flying a kite?
or
Why Q doesn't mean where to go, it's to go in the direction of the enemy.
Try the new version ill be uploading after work today. I fixed most of the q issues in the new version and added Q position for E stun. 2 posts up we had already talked about the Q logic and I was already improving it the Q to target was temp while I figured out working with Vectors a little better.
AZer0, on 17 Jun 2018 - 1:37 PM, said:
Try the new version ill be uploading after work today. I fixed most of the q issues in the new version and added Q position for E stun. 2 posts up we had already talked about the Q logic and I was already improving it the Q to target was temp while I figured out working with Vectors a little better.
AZer0, on 17 Jun 2018 - 1:37 PM, said:
Try the new version ill be uploading after work today. I fixed most of the q issues in the new version and added Q position for E stun. 2 posts up we had already talked about the Q logic and I was already improving it the Q to target was temp while I figured out working with Vectors a little better.
AZer0, on 17 Jun 2018 - 1:37 PM, said:
Try the new version ill be uploading after work today. I fixed most of the q issues in the new version and added Q position for E stun. 2 posts up we had already talked about the Q logic and I was already improving it the Q to target was temp while I figured out working with Vectors a little better.
Edited by qwe1350552492, 17 June 2018 - 01:53 .
Finally, does it support GOSwalk?
Edited by qwe1350552492, 17 June 2018 - 01:59 .
It does not work with me, it makes mistakes.
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