I'm trying to create a script for evelynn, but I'm having problems with the Q. The first Q needs to dodge minions, the next ones do not. I also want Eve to use the E if she can not launch the first Q successfully. I need to separate both codes and I guess I can do it through the names of the skills.
Codes like this:
["Braum"] = {buff = "BraumShieldRaise", amount = function(target) return 1 - ({0.3, 0.325, 0.35, 0.375, 0.4})[target:GetSpellData(_E).level] end},
["Galio"] = {buff = "GalioIdolOfDurand", amount = function(target) return 0.5 end},
["Garen"] = {buff = "GarenW", amount = function(target) return 0.7 end},
["Gragas"] = {buff = "GragasWSelf", amount = function(target) return ({0.1, 0.12, 0.14, 0.16, 0.18})[target:GetSpellData(_W).level] end},
["Malzahar"] = {buff = "malzaharpassiveshield", amount = function(target) return 0.01 end}
That's what I mean, where do I get the names of the skills and the buffs?
Thx
Sign In
Create Account

Back to top
Report







