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[8.18] Broken API, Bugs & Suggestions


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5 replies to this topic

#1
RMAN

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obj.hpBar returns {x=-999, y=-999, onScreen=false}
Its also not static from obj.pos anymore, seems to shift a bit to the sides based on obj screen pos. It'd be awesome if that could be taken care of too.

 

As a suggestion: enabling DownloadFileAsync callbacks could help a lot too, since almost everyone is using AutoUpdaters now..


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#2
iSaga

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The gos overlay seems to not match actual position. Drawing, mouse clicks and spell cast range is off slightly. It will either misclick or not activate spells according to actual range


Will test further

Tested on a few resolutions. Also I have been developing on the same computer with no settings changed. Will show shscreenies when I can.

I think its spamming offset violations and causing a lag but idk. Its just off.
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#3
Aristo

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From Feretorix

  • ytwzuJ2.png
  • fHbfSPA.png

Result:

0f936dea5b.gif


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#4
LeighaLish

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The gos overlay seems to not match actual position. Drawing, mouse clicks and spell cast range is off slightly. It will either misclick or not activate spells according to actual range


Will test further

Tested on a few resolutions. Also I have been developing on the same computer with no settings changed. Will show shscreenies when I can.

I think its spamming offset violations and causing a lag but idk. Its just off.

What is your fps ingame?


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#5
iSaga

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What is your fps ingame?


60 if take off vSync 80 to 100. League fps sits at 60 but 200 to 400 without vSync. After this last patch drawings match on most my scripts now.
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#6
LeighaLish

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60 if take off vSync 80 to 100. League fps sits at 60 but 200 to 400 without vSync. After this last patch drawings match on most my scripts now.

so your monitor refresh is 60, get ya a 144 xD


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