- .toggleState shows always 0
- Game.CanUseSpell(spell) shows 0 or 32
- Buffs are still not working
So there is no way to tell if you CAN or CANNOT cast Katarina R for example without checking for units
So there is no way to tell if you CAN or CANNOT cast Katarina R for example without checking for units
- .toggleState shows always 0
- Game.CanUseSpell(spell) shows 0 or 32
- Buffs are still not working
So there is no way to tell if you CAN or CANNOT cast Katarina R for example without checking for units
toggleState has been like that for a long time, unfortunately.
CanUseSpell returns bitflags so its either 0 1 2 4 8 16 32 64 128 256 512
(0=READY 32=COOLDOWN)
maybe check for activeSpell isChanneling and CanUseSpell==0, hope it works for you if buffs are indeed not working
toggleState has been like that for a long time, unfortunately.
CanUseSpell returns bitflags so its either 0 1 2 4 8 16 32 64 128 256 512
(0=READY 32=COOLDOWN)
maybe check for activeSpell isChanneling and CanUseSpell==0, hope it works for you if buffs are indeed not working
Kata R shows either 0 or 32
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