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Control.CastSpell(HK_E, unit) on The Wall


Best Answer Ark223 , 17 February 2019 - 12:33

Oi,

 

Como faço para descobrir se o inimigo vai paralisar o muro antes de executar o feitiço?

 

PS: This is for Poppy E

 

 

obrigado

require 'MapPositionGOS'
...
local predPos = unit:GetPrediction(PoppyE.speed, PoppyE.delay)
local line = LineSegment(predPos, predPos:Extended(myHero.pos, -300))
if MapPosition:intersectsWall(line) then Control.CastSpell(HK_E, predPos) end
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3 replies to this topic

#1
OnePlayerOnly

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Oi,

 

Como faço para descobrir se o inimigo vai paralisar o muro antes de executar o feitiço?

 

PS: This is for Poppy E

 

 

obrigado


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#2
Ark223

Ark223

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✓  Best Answer

Oi,

 

Como faço para descobrir se o inimigo vai paralisar o muro antes de executar o feitiço?

 

PS: This is for Poppy E

 

 

obrigado

require 'MapPositionGOS'
...
local predPos = unit:GetPrediction(PoppyE.speed, PoppyE.delay)
local line = LineSegment(predPos, predPos:Extended(myHero.pos, -300))
if MapPosition:intersectsWall(line) then Control.CastSpell(HK_E, predPos) end

  • 1

#3
Aristo

Aristo

    You donut

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Please use english on all global forums.


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#4
OnePlayerOnly

OnePlayerOnly

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require 'MapPositionGOS'
...
local predPos = unit:GetPrediction(PoppyE.speed, PoppyE.delay)
local line = LineSegment(predPos, predPos:Extended(myHero.pos, -300))
if MapPosition:intersectsWall(line) then Control.CastSpell(HK_E, predPos) end

 

 

Thank very much!

 

Please use english on all global forums.

 

Sorry, I pasted the text in English, but Chrome translated into pt-br before I post and did not see


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