problem with buff.count, buff.stacks, ???
local s = ""
for i = 0, _G.myHero.buffCount do
local buff = _G.myHero:GetBuff(i)
if buff and buff.count > 0 then
for key, value in pairs(buff) do
s = s .. key .. ": " .. value .. "\n"
end
s = s .. "\n"
end
end
Draw.Text(s, 150, 150)

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