problem with buff.count, buff.stacks, ???
local s = "" for i = 0, _G.myHero.buffCount do local buff = _G.myHero:GetBuff(i) if buff and buff.count > 0 then for key, value in pairs(buff) do s = s .. key .. ": " .. value .. "\n" end s = s .. "\n" end end Draw.Text(s, 150, 150)