Does anyone know of a more efficient way of debugging variable values and function returns to develop scripts for GOS? I'm using print (), but it takes a lot. I was half an hour to get the teemo to give lasthit with the Q in the biggest minion ... https://imgur.com/a/zr058QY
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Debug Best Pratice
Started By
OnePlayerOnly
, Apr 08 2019 02:48
#1
Posted 08 April 2019 - 02:48
#2
Posted 08 April 2019 - 03:54
out put to txt file?
#3
Posted 08 April 2019 - 07:42
Draw a list of features in the screen near your champion ?
#4
Posted 19 April 2019 - 03:22
Does anyone know of a more efficient way of debugging variable values and function returns to develop scripts for GOS? I'm using print (), but it takes a lot. I was half an hour to get the teemo to give lasthit with the Q in the biggest minion ... https://imgur.com/a/zr058QY
Here is example project https://github.com/g...eron/ObjectTest
txt output all objects in game without duplicates: https://raw.githubus...ectTest_All.txt
draw object names:

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