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[9.11] bugs


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5 replies to this topic

#1
gamsteron

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.activeSpell.isAutoAttack -> returns false


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#2
pussykate

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if myHero.activeSpell and myHero.activeSpell.valid and myHero.activeSpell.name == "MalzaharR" then

 

Example Malzahar activeSpell check is broken


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#3
Feretorix

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if myHero.activeSpell and myHero.activeSpell.valid and myHero.activeSpell.name == "MalzaharR" then
 
Example Malzahar activeSpell check is broken


You're not specific what is broken in the line above, it's a combination of 3 checks where you force me to guess which one of them is broken.
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#4
pussykate

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You're not specific what is broken in the line above, it's a combination of 3 checks where you force me to guess which one of them is broken.

ok give you info soon


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#5
pussykate

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You're not specific what is broken in the line above, it's a combination of 3 checks where you force me to guess which one of them is broken.

 

 

Check your PM pls :)


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#6
0xE0D59

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DelayAction is not working properly, at least for me (and some other users). Most of the time it doesn't get called, breaking script code. An example:
1. PussyTristana uses Control.CastSpell(HK_E, target) to cast E on target. 
2. GamsteronOrbwalker overwrites Control.CastSpell with its own function (link)
3. GamsteronOrbwalker calls Orbwalker.AttackEnabled = false to disable orbwalking, then uses DelayAction to enable it again after some time (link)
4. DelayAction most of the time is never called, causing the orbwalker to keep being disabled. This behaviour also breaks the logic of other scripts using DelayAction.
 
This has been happening to me atleast since 9.10. I'm running this on EUNE realm, using the safe method (injecting into avpui.exe and then deleting the .dll files and the loader).
 
@Feretorix can you check please?


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