Not trying to be rude or pushy or anything im just curious. does GOS have any active developers for the external league scripts? and if so just wondering how many and who if thats okay. Mainly asking so I know what to really look for on the foums and kinda who to follow for new scripts or updates or anything really because some things seem inactive or maybe it is just me.
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active developers?
#1
Posted 24 August 2021 - 05:32
#2
Posted 24 August 2021 - 06:26
nope , no active scripters
#3
Posted 24 August 2021 - 06:49
We still have a few guys who handle stuff if needed. Also gamsteron is working on updating the prediction for every champ, but yeah there's no scripts for the last champions Riot released but most of the scripts are still working like before. Also you should consider that most of the developers stopped playing league, not many people are intereted in league or coding scripts any more. But we're still going on, no need to be upset. Just a reminder there's no other platform that supports all the champions and all the scripts are updated. So it's natural time is passing things get old. However We'll try to support our customers as much as we can, don't worry.
#4
Posted 25 August 2021 - 02:51
is there any (quick start) guide or something for developing for gos?
a quick check of the dev section did not really helped me out
#5
Posted 25 August 2021 - 03:07
is there any (quick start) guide or something for developing for gos?
a quick check of the dev section did not really helped me out
Need to learn basics of Lua first I think, you can also check these threads:
http://gamingonstero...t-1-lua-basics/
http://gamingonstero...-if-statements/
http://gamingonstero...3-optimisation/
#6
Posted 25 August 2021 - 04:15
is there any (quick start) guide or something for developing for gos?
a quick check of the dev section did not really helped me out
Yeah, a better guide section would be really helpful, since those guides linked are not very advanced at all and not all that helpful either. I really wish there was some simple guide that goes over the useful basic procedures at the very least(getting targets within a range, taking projectiles and setting up a hp prediction, scanning for specific objects etc). I've had to learn just about everything by studying / copying GGAIO, but it's a lot slower than it honestly should need to be. I for example don't know where I would find a list of the specific buffs or debuffs, essentially I need to hope someone's already made a script for a champion so I can copy the names of those off there, if it's a champion for whom there are no scripts I really have no idea where to look. The documentation just isn't good at all in this regard, the commands are there but the actual values to expect I have no idea where to find.
Right, and it's not a Lua issue, Lua's a far easier language than C++ that I'm used to. Although the lack of type definitions makes the code much more difficult to read and understand, which is unfortunate.
#7
Posted 25 August 2021 - 05:31
Yeah, a better guide section would be really helpful, since those guides linked are not very advanced at all and not all that helpful either. I really wish there was some simple guide that goes over the useful basic procedures at the very least(getting targets within a range, taking projectiles and setting up a hp prediction, scanning for specific objects etc). I've had to learn just about everything by studying / copying GGAIO, but it's a lot slower than it honestly should need to be. I for example don't know where I would find a list of the specific buffs or debuffs, essentially I need to hope someone's already made a script for a champion so I can copy the names of those off there, if it's a champion for whom there are no scripts I really have no idea where to look. The documentation just isn't good at all in this regard, the commands are there but the actual values to expect I have no idea where to find.
Right, and it's not a Lua issue, Lua's a far easier language than C++ that I'm used to. Although the lack of type definitions makes the code much more difficult to read and understand, which is unfortunate.
Buffs? I think that's the easiest thing in those champ scripts. I don't think your issue is the buff types. They are not that complicated.
STUN = 5 TAUNT = 8 SLOW = 11 SNARE = 12 FEAR = 22 CHARM = 23 SUPRESS = 25 KNOCKUP = 30 KNOCKBACK = 31
#8
Posted 25 August 2021 - 09:02
I have actually coded a small Mario game in Lua back in the days
but I never touched it again since I think Lua is kinda outdated, isn't it?
So the way to go is to check all the threads in the dev section?
Is there any "nice written" but not that huge script to check the code? (I looked into github.com/Impulsx/GoS but it's a lot for the start...)
I'm here since 2016 but I didn't do anything except using the scripts so far, do you have a Discord or something?
#9
Posted 25 August 2021 - 09:32
I have actually coded a small Mario game in Lua back in the days
but I never touched it again since I think Lua is kinda outdated, isn't it?
So the way to go is to check all the threads in the dev section?
Is there any "nice written" but not that huge script to check the code? (I looked into github.com/Impulsx/GoS but it's a lot for the start...)
I'm here since 2016 but I didn't do anything except using the scripts so far, do you have a Discord or something?
Lua is good enough to create scripts, doesn't need to be a new language. And yeah you can check codes of simple champions maybe idk ill invite you to our discord server.
#10
Posted 27 August 2021 - 12:11
Yeah, a better guide section would be really helpful, since those guides linked are not very advanced at all and not all that helpful either. I really wish there was some simple guide that goes over the useful basic procedures at the very least(getting targets within a range, taking projectiles and setting up a hp prediction, scanning for specific objects etc). I've had to learn just about everything by studying / copying GGAIO, but it's a lot slower than it honestly should need to be. I for example don't know where I would find a list of the specific buffs or debuffs, essentially I need to hope someone's already made a script for a champion so I can copy the names of those off there, if it's a champion for whom there are no scripts I really have no idea where to look. The documentation just isn't good at all in this regard, the commands are there but the actual values to expect I have no idea where to find.
Right, and it's not a Lua issue, Lua's a far easier language than C++ that I'm used to. Although the lack of type definitions makes the code much more difficult to read and understand, which is unfortunate.
You can just go into a custom game with bots and the champion that you want to use.
Use the Draw functionality to draw the text of each of the names of the buffs [ GetBuff(i).name ] applied to each champion.
The drawing library, in combination with hot reloading makes it quite easy to figure out the names and id's of things like buffs and items.
#11
Posted 03 September 2021 - 12:17
You can just go into a custom game with bots and the champion that you want to use.
Use the Draw functionality to draw the text of each of the names of the buffs [ GetBuff(i).name ] applied to each champion.
The drawing library, in combination with hot reloading makes it quite easy to figure out the names and id's of things like buffs and items.
Yeah, it's a pretty clumsy way of doing that but can certainly work.
However, what if I want to know whether Warmog's Armor is currently healing me aka not on cooldown, for example? Item slot cooldown stuff didn't work, it's not a buff I could find, ammo commands didn't work, stack commands didn't work, etc. so I wish it was consistent.
That pretty much is the only thing I need until my Soraka's ready.
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