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double-jump feature...
#1
Posted 09 June 2022 - 09:53

#2
Posted 09 June 2022 - 10:11

hello..
Can you please add a double jump feature that only works in the air? This will help a lot to get to the ball faster than the enemy. I did it in the macro but I'm sick of it because it's so annoying especially when I'm on the Ground
Do you mean dodging into the ball, or double jumping, and starting an aerial?
#3
Posted 10 June 2022 - 07:21

double jumping, and starting an aerial.Do you mean dodging into the ball, or double jumping, and starting an aerial?
And if you can make me control the time between the two jumps
Thanks for listening to my suggestion
Edited by NewCiper, 10 June 2022 - 08:12 .
#4
Posted 10 June 2022 - 01:59

This would be a nice feature in general.
Like a fast takeoff to go straight for the Ball.
This one must be seperated from any controls like starting velocity etc.to work as intended.
Just double jump,boost and go straight to the ball.
This one could be used to safe balls in a enemy rush situation or a direct goal hit when ur the last man.
#5
Posted 11 June 2022 - 04:40

YEP i vote for this too sounds amazing
#6
Posted 11 June 2022 - 07:53

I also vote for the auto jump aerial, i find it hard to time myself with the aerial and completely miss, due to the first take-off. I find it only a single jump will solve a lot of my issues but still uses a lot of boost... painful enough... So this idea would be great
#7
Posted 14 June 2022 - 05:04

I also vote for this feature
#8
Posted 26 July 2022 - 03:40

yea thats good featrue
#9
Posted 27 July 2022 - 03:46

cant wait for the double jump to start ariel
#10
Posted 27 July 2022 - 09:03

+1
I often find myself thinking that it would probably be easier for the bot to pick the proper time to jump for an aerial
A lot of the time I think I have an idea of how I'd do the shot myself but the bot has a different angle in mind and I end up jumping way too early or late. I feel like the bot could make decisions of efficiency much more efficiently.
Maybe even calculating your potential air time and the bot deciding if it should save double jump for a power shot or blow it for the height.
I think if this feature was added it would benefit greatly from being able to select which aerial style (1,2,3) it should apply to
#11
Posted 08 September 2022 - 10:49

Some info about jumps in rocket league, If you Hold your jump it increases the time-window of the 2nd jump by a bit allowing you to get higher from the ground. + be ready for flip(2nd jump)
The details are:
First jump must be HELD for 0.200 ms and the 2nd Jump interval should be 13ms for Human and 8-9ms for the game-tick.
(While using boost after tilting your car to the correct roughly 45 degree angle)
The details are from Rocket Science on youtube.. check that guy out
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