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Nasus simple Q stack


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14 replies to this topic

#1
Cloud

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Simple nasus stack, use it in your script if you want but give credits

-- When we get a stack we add 3 to this value (refrence line 16)
local QStack = 0
-- Start a loop
OnLoop(function(myHero)
-- Get all the enemy minions
for _,SRUM in pairs(GoS:GetAllMinions(MINION_ENEMY)) do
-- If the minion is a Valid Target and in 150 range
if GoS:ValidTarget(SRUM, 150) then
-- Calculate damage for perfection, and we also add those stacks into account so this will be dynamic or a changed number every succesful last hit. We also check the hp to make sure our damage is greater than it. Lastly we make sure the X key is being held down
if GoS:CalcDamage(myHero, SRUM, 0,  30 + 20*GetCastLevel(myHero,_Q) + GetBonusDmg(myHero) + GetBonusAP(myHero) + GetBaseDamage(myHero) + QStack) > GetCurrentHP(SRUM) and CanUseSpell(myHero, _Q) == READY and KeyIsDown(88) then
-- We cast the spell on our self
CastSpell(_Q)
-- then we attack the minion
AttackUnit(SRUM)
end
end
end
end)

OnCreateObj(function(Object)
-- Sender of stacks
QStack = QStack
-- Gets the name and once the object is created then we seed it to line 2
if GetObjectBaseName(Object) == "DeathsCaress_nova.troy" then QStack = QStack + 3
end
end)

Edited by Cloud, 15 September 2015 - 12:00 .
Make sure you do not reload this script or else it will loose all stacks in account

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#2
Darkness

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add an nasus auto E ks and turn it into a script some way so it can be added to gosdb :fappa:

if you are not turning it into an actual script then just do auto E ks Kappa


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#3
Cloud

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add an nasus auto E ks and turn it into a script some way so it can be added to gosdb :fappa:

if you are not turning it into an actual script then just do auto E ks Kappa

Again this is not a script, just something if people need they can use.


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#4
Darkness

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Again this is not a script, just something if people need they can use.

just add one more code showing people how to add auto E for ks Kappa


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#5
Cloud

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just add one more code showing people how to add auto E for ks Kappa

No ty


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#6
Darkness

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No ty

your welcome :dogecry:


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#7
Condim

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So just make a lua named Nasus and put that into it or how would it work for us, if is not gonna run like that. You can at least put the info so it can as a script just for the Q


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#8
ilovesona

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since it's a not script, I think we need a new forum  for smth like this for dev only, prevent user read this topic accidentally

 

 

 

http://gamingonstero...ment-sub-forum/

and plz....it's already Day 200.... :grumpycat:


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#9
Cloud

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So just make a lua named Nasus and put that into it or how would it work for us, if is not gonna run like that. You can at least put the info so it can as a script just for the Q

Yes name it Nasus.lua hold x and enjoy Q farm


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#10
TSM

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Nice one Cloud, I guess you did test OnUpdateBuff yourself and found the same as I did, that sadly it doesn't count each time the value of nasus' q stack gets updated. This was the logic I was hoping to avoid, as it will reset if the user F6's during a game. 

 

I agree with ilovesona in that we probably need a developer forum since the amount of script development is very high right now. 


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#11
Lamerino

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Not sure whether you want feedback on this script or not, but I noticed a few things.

- Lasthitting with the Q is not very accurate at the moment.

- The Q animation lingers occasionally.


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#12
Condim

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Yehh what does ilovesona said, you should have a section not for Devs but for scripters, so we don't get confuse.

 

and yes lane clear is bad, IOW hits evry single minion and misses last hit not like those other progs with 85% whole game succes, and not many options to change the delay or many different things you can do with it. For the record not complaining just oppinion. gg


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#13
Cloud

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Yehh what does ilovesona said, you should have a section not for Devs but for scripters, so we don't get confuse.

 

and yes lane clear is bad, IOW hits evry single minion and misses last hit not like those other progs with 85% whole game succes, and not many options to change the delay or many different things you can do with it. For the record not complaining just oppinion. gg

Well this is not really a script (requesting a developer sub forum) but it was more for people who wanted to do stuff with it.


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#14
Condim

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true true


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#15
pudimzinholove

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-- When we get a stack we add 3 to this value (refrence line 16)
local QStack = 0
-- Start a loop
OnLoop(function(myHero)
-- Get all the enemy minions
for _,SRUM in pairs(GoS:GetAllMinions(MINION_ENEMY)) do
-- If the minion is a Valid Target and in 150 range
if GoS:ValidTarget(SRUM, 150) then
-- Calculate damage for perfection, and we also add those stacks into account so this will be dynamic or a changed number every succesful last hit. We also check the hp to make sure our damage is greater than it. Lastly we make sure the X key is being held down
if GoS:CalcDamage(myHero, SRUM, 0,  30 + 20*GetCastLevel(myHero,_Q) + GetBonusDmg(myHero) + GetBonusAP(myHero) + GetBaseDamage(myHero) + QStack) > GetCurrentHP(SRUM) and CanUseSpell(myHero, _Q) == READY and KeyIsDown(88) then
-- We cast the spell on our self
CastSpell(_Q)
-- then we attack the minion
AttackUnit(SRUM)
end
end
end
end)

OnCreateObj(function(Object)
-- Sender of stacks
QStack = QStack
-- Gets the name and once the object is created then we seed it to line 2
if GetObjectBaseName(Object) == "DeathsCaress_nova.troy" then QStack = QStack + 3
end
end)


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