can we get the flip reset correction value separated from the freestyle correction value? i like the auto correction for normal freestyle correction but when it comes to flip resets i like to have them centered and i cant have the best of both worlds as it stands. i think this would make it way better if possible
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flip reset correction value
#1
Posted 10 July 2024 - 06:26
#2
Posted 10 July 2024 - 09:52
can we get the flip reset correction value separated from the freestyle correction value? i like the auto correction for normal freestyle correction but when it comes to flip resets i like to have them centered and i cant have the best of both worlds as it stands. i think this would make it way better if possible
Flip reset correction value ? Are you talking about the [Aim at Goal] feature? If so, there's no [Aim at Goal] correction happening when you're using the flip reset aerial mode
#3
Posted 11 July 2024 - 07:22
Flip reset correction value ? Are you talking about the [Aim at Goal] feature? If so, there's no [Aim at Goal] correction happening when you're using the flip reset aerial mode
damn, it sure feels like it. maybe its the approach change that makes it seem like there's a difference in the way it maneuvers. is there an optimal time that the user should begin to hold the flip reset button ? i get a lot of resets but also get a lot of only two tires connecting even with good positioning. also has it ever been looked at for multiple resets? it seems to not like the idea of that.
#4
Posted 11 July 2024 - 09:33
is there an optimal time that the user should begin to hold the flip reset button ? i get a lot of resets but also get a lot of only two tires connecting even with good positioning.
Not really, the more time and height you have on the ball, the better your chances of it resetting the flip. At this point, it's just limitations of the calculations
also has it ever been looked at for multiple resets? it seems to not like the idea of that.
That's because its using basic logic to orient itself, it's not aware of multiple resets. But in the future, I will see what can be done about that
#5
Posted 11 July 2024 - 08:38
#6
Posted 12 July 2024 - 08:53
Hey just finished reading your post are you North American if so feel free to shoot me a private message and I can show you how I've been doing it and maybe we can collaborate a little
i am, my discord user is purpleflurp6969 i currently sit around c3 and play NAE & NAC. flip resets arent an issue for me really but if you have tips on multiple flips hmu for sure would be nice to add the knowledge none-the-less
#7
Posted 12 July 2024 - 08:56
That's because its using basic logic to orient itself, it's not aware of multiple resets. But in the future, I will see what can be done about that
couldn't the same logic be used on the second reset and etc? im not a coder by any means so i wouldn't know but couldn't like the logic be reset after the first one and it go for the same orientation logic again?
#8
Posted 12 July 2024 - 10:26
couldn't the same logic be used on the second reset and etc? im not a coder by any means so i wouldn't know but couldn't like the logic be reset after the first one and it go for the same orientation logic again?
The bot simply tries to orient the car in such a way, so that the car wheels would touch the ball. I am not an expert on that mechanic, but you can get multiple resets by flip stalling. I think it's mostly related to what you do with your flip
#9
Posted 13 July 2024 - 06:23
The bot simply tries to orient the car in such a way, so that the car wheels would touch the ball. I am not an expert on that mechanic, but you can get multiple resets by flip stalling. I think it's mostly related to what you do with your flip
most of it is for sure, but much easier said than done lol
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