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V4 - Current Progress


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29 replies to this topic

#21
Heisa

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could we expect a ui change, with this v4?

What kind of UI change ? 


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#22
Crumpet

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Heisa, I dont know if you take request but with all the new modes coming out for the ariel bot would we be able to bind more than three at a time or is that not possible?


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#23
Joggl88

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What do you mean by "pre-flip" ? Flipping into the ball or what ?


Yes like this https://youtu.be/DWv...?feature=shared
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#24
FredTheFrug

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What kind of UI change ? 

couldn't say as it would be at your discretion you know.
was just thinking with such an amazing overhaul of the tool you

are doing maybe a QOL update for the UI its self might be cool,

but that makes me think that people might not like the change as,

some people maybe most people don't like change. 
 

personally its all just clumped together and sometimes its hard to find something im looking for and ill

scroll past it (baring in mind I've been using the tool for a couple year i still struggle XD) 
but that's just me. i mean after you have done v4 you could ask the community what they think.

also I didn't say it yet but thankyou, thank you for being so patient with everyone constantly asking when v4 will be released and maybe bugging you.
thanks for all the work time and effort you put in to make this tool. you've done an amazing job so far and what ever you do im sure it will be the best thing for gos and  the community you and the team have grown 

 


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#25
Heisa

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Heisa, I dont know if you take request but with all the new modes coming out for the ariel bot would we be able to bind more than three at a time or is that not possible?

That depends if people want to see a fourth bind and if they would use it. But as of now, this might happen if I keep adding more aerial modes

 

 

That can probably be approximated, the only thing that is concerning is how accurate it needs to be and how close it will do the whole maneuver

 

 

couldn't say as it would be at your discretion you know.
was just thinking with such an amazing overhaul of the tool you

are doing maybe a QOL update for the UI its self might be cool,

but that makes me think that people might not like the change as,

some people maybe most people don't like change. 
 

personally its all just clumped together and sometimes its hard to find something im looking for and ill

scroll past it (baring in mind I've been using the tool for a couple year i still struggle XD) 
but that's just me. i mean after you have done v4 you could ask the community what they think.

also I didn't say it yet but thankyou, thank you for being so patient with everyone constantly asking when v4 will be released and maybe bugging you.
thanks for all the work time and effort you put in to make this tool. you've done an amazing job so far and what ever you do im sure it will be the best thing for gos and  the community you and the team have grown 

 

It will be a little bit better when I'm splitting some of the settings to each aerial mode.

For sure, at times it can get overwhelming, especially with the amount of features and customization options I am adding.

I am not sure what options are there for packing that many features into a small window, especially now with the new [Aerial Bot], except tree nodes. And it doesn't really work well to have the whole screen filled up with other windows from the menu in order for you to be able to adjust almost all aspects of the behavior of the tool. Because we want to be able to adjust the settings while testing different shots for example.

Perhaps when released, if people are willing, they could design some example menus of how to pack a lot of things together. Then the users could all rate and decide on 1 design, and I'll try my best to code it in the future
 


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#26
wanda321

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That's correct. And the tool is not making that issue, but the mapper, or it could actually be the game, not sure. The mapper essentially needs to be setting the keyboard input as "key hold", rather than rapid presses to a particular key. 

The tool's hotkeys require a "key-hold" for it to work properly, and if that's the case with the mapper, it will explain why some people had problems with using the [Aerial Bot]. It is simply making the [Aerial Bot] go on/off really fast, resulting in it missing inputs, resulting in missed aerials. 

The [Aerial Bot] calculates the required inputs for every frame in order to get to a target state, so if you rapidly press the hotkey there will be frames where the [Aerial Bot] is not actually sending any inputs to the game, meaning that those inputs will be lost, and if they are lost, it will fail to do what it's supposed to do in-time.

But I cannot confirm that theory yet as I do not have the hardware at this moment. How I realized about this issue was seeing a clip of a user in which some of the display menus were flickering as a result, so that got me the idea that the mapper is perhaps doing this on/off behavior really fast, and it's not a real keyheld event

I guess it's time for me to actually buy controllers and implement support directly into GoS.

What controllers are people using nowadays ? PS/Xbox?

Heisa, thank you for your hard work. I really appreciate it.

 

I am using GameSir G7 HE. I was about to write you to add native controller support to your tool, then we wouldn't have to use mapping programs.

 

I hope that in the next version you will be able to improve the prediction of the ball trajectory when the ball flies into the post or crossbar.

 

The other thing, I don't know if others have this, but often my shots using aerial bot hit straight into the crossbar, especially when using intersection type 1, 3, 4, 5.


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#27
FredTheFrug

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That depends if people want to see a fourth bind and if they would use it. But as of now, this might happen if I keep adding more aerial modes

 

 

That can probably be approximated, the only thing that is concerning is how accurate it needs to be and how close it will do the whole maneuver

 

 

It will be a little bit better when I'm splitting some of the settings to each aerial mode.

For sure, at times it can get overwhelming, especially with the amount of features and customization options I am adding.

I am not sure what options are there for packing that many features into a small window, especially now with the new [Aerial Bot], except tree nodes. And it doesn't really work well to have the whole screen filled up with other windows from the menu in order for you to be able to adjust almost all aspects of the behavior of the tool. Because we want to be able to adjust the settings while testing different shots for example.

Perhaps when released, if people are willing, they could design some example menus of how to pack a lot of things together. Then the users could all rate and decide on 1 design, and I'll try my best to code it in the future
 

thats a great way to get the community involved could even put some incentive behind it. add a sub forum for it and give out a month sub to whomever gets the most votes (only problem with that is if people have friends willing to vote for theirs when its clearly a bad design) but getting the community involved in a way where it can give you good Incite on how the design could be layed out better is a really good idea thats for sure


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#28
ZeTsK

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We’ve been waiting for this release for months and months! We can’t wait to try it out, and all the new features you mentioned make us even more excited to give it a go! Good luck with the work, we’re really looking forward to it!

 

Thank you Heisa.


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#29
Everythingknow

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Thank you very much Heisa and all the team u are the best <3


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#30
Jeremwhitten2

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That's correct. And the tool is not making that issue, but the mapper, or it could actually be the game, not sure. The mapper essentially needs to be setting the keyboard input as "key hold", rather than rapid presses to a particular key. 

The tool's hotkeys require a "key-hold" for it to work properly, and if that's the case with the mapper, it will explain why some people had problems with using the [Aerial Bot]. It is simply making the [Aerial Bot] go on/off really fast, resulting in it missing inputs, resulting in missed aerials. 

The [Aerial Bot] calculates the required inputs for every frame in order to get to a target state, so if you rapidly press the hotkey there will be frames where the [Aerial Bot] is not actually sending any inputs to the game, meaning that those inputs will be lost, and if they are lost, it will fail to do what it's supposed to do in-time.

But I cannot confirm that theory yet as I do not have the hardware at this moment. How I realized about this issue was seeing a clip of a user in which some of the display menus were flickering as a result, so that got me the idea that the mapper is perhaps doing this on/off behavior really fast, and it's not a real keyheld event

I guess it's time for me to actually buy controllers and implement support directly into GoS.

What controllers are people using nowadays ? PS/Xbox?

PS user here with ds4 windows


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