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V4 - Current Progress


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266 replies to this topic

#261
steveo1124

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Right. While it is true that sharing progress might seem like I'm dragging users along, this is not my intent.

 

The purpose of this thread is to document, be transparent and share the real progress I am making. It might seem that my posts are hyping it up, but that's just because of how I personally feel about the challenges that I'm overcoming along the way.

 

The way I write update posts is exactly how I feel at the moment when writing about them, because it's exciting to share it. Being passionate about it is the main driving force that I haven't given up on it, despite the many roadblocks I've faced.

 

If my goal was to 'just throw' some features out there just to retain users, I wouldn't have bothered with pushing the limits of my knowledge everyday for so long and architecturally change almost everything in the tool in order to level it up. I would have just kept everything the same by adding only small features with not much real value and call it a day.

 

Everything would have stayed the same and the people would be happy, right? Right? \

 

"You either push your own limits in this life in everything, or you stay a slave to them and remain on the same level, comfortable up until the very end."

And I thought shakespear was dead, damn Heisa keep at it im still checking this thread daily haha


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#262
awaiskingny03

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Quick question: In V4, is there any plan or technical possibility to implement a movement guidance system for new players?
For example, an AI-assisted guide that dynamically suggests or prompts which keys or actions to use based on the current in-game situation, to help beginners learn movement and decision-making more effectively.


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#263
Heisa

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Quick question: In V4, is there any plan or technical possibility to implement a movement guidance system for new players?
For example, an AI-assisted guide that dynamically suggests or prompts which keys or actions to use based on the current in-game situation, to help beginners learn movement and decision-making more effectively.

Unlikely.

The [Path Finder] will be useful to get to the ball though. And with that, different plans can be added in the future as separate segments. For example - grab boost -> climb on wall -> aerial towards ball if it will be more efficient.

 

 


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#264
nugatyt

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Max 11 months untill v4 yay
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#265
RLshitter

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Heyy Heisa, how is the progress doing? im actually curious what you are working on at this time? i mean you prob still gotta learn the ai a lot of stuff, however you said there was going to be a UI change; what should i think about a UI change, will it be more like a usual external menu, or more like a modern style menu. I dont really know how to explain what i mean by modern style, just a really fancy looking, easy to use interface. Also, if V4 releases, rocket league is prob going to answer with a anti cheat update, do you think this will effect the risk on detection. If so, will you continue building on this? maybe DMA becomes the future then???

 

Were all waiting for V4, but we all believe in you, keep up the good work!!!


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#266
Smartie

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There is no AI in this tool, and it will likely never include AI for several reasons; primarily detection. Everything in this tool is hardcoded. The GoS detection rate is fairly low, which I believe is largely because we’re a niche community. This is more of a utility tool rather than a bot that fully auto-plays the game for you. The last time this tool was detected was during a similar botting epidemic, when nearly every game above GC3 had a bot. Almost very similar to what we’re seeing now. I can’t speak on Heisa’s behalf, but we’re fortunate that the current version wasn’t caught in the previous botting ban wave a couple months ago. It appears Epic already has detection systems in place and issues bans in waves, similar to Blizzard’s approach. Tools may remain undetected for months, only for bans to suddenly occur on a single day, suggesting the detection existed earlier and bans were delayed to impact more users at once. That said, the future is always uncertain, and I wouldn’t recommend using this tool on any account you truly care about, just in case circumstances change.


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#267
Smartie

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There is no AI in this tool, and it will likely never include AI for several reasons; primarily detection. Everything in this tool is hardcoded. The GoS detection rate is fairly low, which I believe is largely because we’re a niche community. This is more of a utility tool rather than a bot that fully auto-plays the game for you. The last time this tool was detected was during a similar botting epidemic, when nearly every game above GC3 had a bot. Almost very similar to what we’re seeing now. I can’t speak on Heisa’s behalf, but we’re fortunate that the current version wasn’t caught in the previous botting ban wave a couple months ago. It appears Epic already has detection systems in place and issues bans in waves, similar to Blizzard’s approach. Tools may remain undetected for months, only for bans to suddenly occur on a single day, suggesting the detection existed earlier and bans were delayed to impact more users at once. That said, the future is always uncertain, and I wouldn’t recommend using this tool on any account you truly care about, just in case circumstances change.

That being said, I have an ongoing theory that if the botting epidemic continues to escalate, Epic will eventually introduce an anti-cheat system and block all DLL injections into the game. If that happens, BakkesMod would inevitably be killed. And honestly, that wouldn’t be surprising, considering you can client-side grant yourself any skin or item in the game, and many applications rely on the same injection methods, along with much more. The community would absolutely be outraged at first, but I think things would eventually revert to the old misconception: “There are no cheats in Rocket League.” After a couple of months, most people would likely accept it. Right now, the situation is bad. I can’t even queue at 1800 without running into bots after 10–20+ minute queue times. Because of that, I think the implementation of an anti cheat is very likely; though at the same time, Epic is notoriously lazy, and the current number of Psyonix developers is honestly laughable.


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