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V4 - Current Progress


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#181
waterbottle3000

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Hi ! First of all i want to say that i'm checking almost every weeks to see if there's any news about V4 but now i feel like it will never come

We're waiting since months but now the V4 will come in 1 year  because they are going to put Rocket League on UE5 they announced it today on Twitter

 

I'm really scared about the fact that it will completely break the cheat and the V4 you're working on

Also breaking the actual nexto bot etc ...

 

@Heisa do u have any plans for UE5? gonna be hard to wait next year ...

what a stupid comment 


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#182
Smartie

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People get genuinely concerned. What might seem like a throwaway comment to you could actually be a sincere question from someone else. UE5 has been promised to us. It’s confirmed. When exactly it will release is still unknown.

While I agree that v4 will launch when it’s ready, and that a finished product is always better than a rushed one, the user was simply asking whether UE5 could be considered as a future project. It’s also worth noting that people have been waiting for v4 for over a year now, so it’s only natural to assume we’re approaching the final stretch. The anticipation is building.


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#183
Heisa

Heisa

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Hi ! First of all i want to say that i'm checking almost every weeks to see if there's any news about V4 but now i feel like it will never come

We're waiting since months but now the V4 will come in 1 year  because they are going to put Rocket League on UE5 they announced it today on Twitter

 

I'm really scared about the fact that it will completely break the cheat and the V4 you're working on

Also breaking the actual nexto bot etc ...

 

@Heisa do u have any plans for UE5? gonna be hard to wait next year ...

I understand that you are feeling this way and you all have every right to question when and voice an opinion, but this project is not something you can just make out of thin air. 

This is a very personal project. It started out as a simple learning playground, and at the beginning it only had features like car to ball lines and simple boost visuals.

 

Slowly over the years I've built my knowledge from ground zero, I'm talking about super simple vector math which I never knew when I was starting out. All I had was a passion and great interest, so I poured my all and keep doing so, each and everyday. 

Just to put it into perspective. A person who didn't know how to create a simple direction in 3D back then, I had to learn the needed things by myself from a lot of core math principles, as of today I have explored concepts of:

 

- Linear algebra, geometry, trigonometry, calculus, optimizations, statistics, cost functions, 

- Physics and simulations, which classical ones don't always reflect the physics of Rocket League, they are custom to some extent. This part is huge and I don't want to make the post longer than it needs to be.

- Computational geometry & how collision libraries work. ( For better collision detection which I'm currently doing to improve the ball prediction and actually have just finished it this weekend. More on that in an update post)

- Reverse Engineering & understanding how memory works, especially reversing the unreal engine which sometimes changes on season updates so it can work again. 

- Software Engineering concepts, C20++

- And many more others.

- Also note that before even creating the 'starting project of GoS' that alone took me years to understand how to make even a basic one.

 

V4 is a leap of faith in myself in which I can deal with the challenges that the future will bring on my platter.  Everyday I'm exploring new fields and expanding my knowledge so I can put out a great tool. If I had that knowledge prior, of course it would have been done by now, but that's not the case. But soon it will be a reality and we will all get to experience the fruits of my labor.

 

Regarding UE5 if it happens, Rest assured, I will do my best to port it over and have it working depending on the severity of changes. 

 

I want to thank for your post, it made me look back and reflect how far I've come along. Which is actually inspiring what a person with a passion and intent can do.

 

May this post serve as inspiration and motivation for others.


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#184
Terkacz

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I understand that you are feeling this way and you all have every right to question when and voice an opinion, but this project is not something you can just make out of thin air. 

This is a very personal project. It started out as a simple learning playground, and at the beginning it only had features like car to ball lines and simple boost visuals.
 
Slowly over the years I've built my knowledge from ground zero, I'm talking about super simple vector math which I never knew when I was starting out. All I had was a passion and great interest, so I poured my all and keep doing so, each and everyday. 

Just to put it into perspective. A person who didn't know how to create a simple direction in 3D back then, I had to learn the needed things by myself from a lot of core math principles, as of today I have explored concepts of:
 
- Linear algebra, geometry, trigonometry, calculus, optimizations, statistics, cost functions, 
- Physics and simulations, which classical ones don't always reflect the physics of Rocket League, they are custom to some extent. This part is huge and I don't want to make the post longer than it needs to be.
- Computational geometry & how collision libraries work. ( For better collision detection which I'm currently doing to improve the ball prediction and actually have just finished it this weekend. More on that in an update post)
- Reverse Engineering & understanding how memory works, especially reversing the unreal engine which sometimes changes on season updates so it can work again. 
- Software Engineering concepts, C20++
- And many more others.
- Also note that before even creating the 'starting project of GoS' that alone took me years to understand how to make even a basic one.
 
V4 is a leap of faith in myself in which I can deal with the challenges that the future will bring on my platter.  Everyday I'm exploring new fields and expanding my knowledge so I can put out a great tool. If I had that knowledge prior, of course it would have been done by now, but that's not the case. But soon it will be a reality and we will all get to experience the fruits of my labor.
 
Regarding UE5 if it happens, Rest assured, I will do my best to port it over and have it working depending on the severity of changes. 
 
I want to thank for your post, it made me look back and reflect how far I've come along. Which is actually inspiring what a person with a passion and intent can do.
 
May this post serve as inspiration and motivation for others.


Hi Heisa,

First of all I just want to say I really appreciate how much effort you’ve put into this project and how far you’ve come. It’s clear that you’ve been learning constantly and building up your knowledge step by step, and honestly that’s super inspiring. I really respect the passion you’ve shown all these years.

At the same time, I keep wondering if it wouldn’t be better to just release V4 in the state it’s in right now, and then keep improving it later with smaller updates like 4.1, 4.2 and so on. That way people wouldn’t feel like they’re stuck waiting forever while only you and a few testers get to enjoy all the reworked features. I understand why some might feel frustrated, because from their perspective they’re paying for something that’s good, but knowing that there’s an even better version behind the scenes that they can’t access yet.

For me personally, I don’t really need the fully reworked aerial bot, aim at goal, dribble bot or path finder, because those features are "okay" in the current state. What I care about the most is native controller support, a faster wave dash orientation, better wall dash and more accurate ball prediction. These are, at least in my head, "simpler" things compared to the bigger and more advanced features like aerial bot, but I’ve been waiting on them for a long time and they’d already make a big difference to my overall speed and accuracy during the game, even on 3.9. What feels tough is that those things are basically done, but I still have to wait until everything else is finished before I can actually use them.

Do you think it would be possible to add those options into 3.9, or maybe go ahead with splitting the tool now like you mentioned before? Like keeping 3.9 as the stable version and letting people who want test V4 as a beta? That honestly sounds like the best of both worlds. If you’re not planning to release v4 just yet, do you think we might still be able to get access to it later this year? I know there can be different issues along the way and the timeline can’t be exact, but I’d just like to hear your thoughts based on the current bugs and progress.

Please don’t take this the wrong way, I really respect what you’ve created. This is by far the most advanced and creative cheat I’ve ever used. It’s just that I have less and less free time to play these days, I really hope I’ll still be able to enjoy V4 when it finally comes out. Right now 3.9 just doesn’t quite keep up anymore on higher ranks when it comes to speed and accuracy.

Thanks again for all the work you put into this.
  • 1

#185
ridgeil

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Hi Heisa,

First of all I just want to say I really appreciate how much effort you’ve put into this project and how far you’ve come. It’s clear that you’ve been learning constantly and building up your knowledge step by step, and honestly that’s super inspiring. I really respect the passion you’ve shown all these years.

At the same time, I keep wondering if it wouldn’t be better to just release V4 in the state it’s in right now, and then keep improving it later with smaller updates like 4.1, 4.2 and so on. That way people wouldn’t feel like they’re stuck waiting forever while only you and a few testers get to enjoy all the reworked features. I understand why some might feel frustrated, because from their perspective they’re paying for something that’s good, but knowing that there’s an even better version behind the scenes that they can’t access yet.

For me personally, I don’t really need the fully reworked aerial bot, aim at goal, dribble bot or path finder, because those features are "okay" in the current state. What I care about the most is native controller support, a faster wave dash orientation, better wall dash and more accurate ball prediction. These are, at least in my head, "simpler" things compared to the bigger and more advanced features like aerial bot, but I’ve been waiting on them for a long time and they’d already make a big difference to my overall speed and accuracy during the game, even on 3.9. What feels tough is that those things are basically done, but I still have to wait until everything else is finished before I can actually use them.

Do you think it would be possible to add those options into 3.9, or maybe go ahead with splitting the tool now like you mentioned before? Like keeping 3.9 as the stable version and letting people who want test V4 as a beta? That honestly sounds like the best of both worlds. If you’re not planning to release v4 just yet, do you think we might still be able to get access to it later this year? I know there can be different issues along the way and the timeline can’t be exact, but I’d just like to hear your thoughts based on the current bugs and progress.

Please don’t take this the wrong way, I really respect what you’ve created. This is by far the most advanced and creative cheat I’ve ever used. It’s just that I have less and less free time to play these days, I really hope I’ll still be able to enjoy V4 when it finally comes out. Right now 3.9 just doesn’t quite keep up anymore on higher ranks when it comes to speed and accuracy.

Thanks again for all the work you put into this.

 

 

 

 

i mean i agree fully on this but lets not try to force him into a decision man is creating something no one has ever made for rl im gc 2 with the current tool just keep pushing and learn some stuff and then when v4 comes out we will all be amazed at how we grow in rank cause of the hard work heisa has put in !


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#186
Heisa

Heisa

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Hi Heisa,

First of all I just want to say I really appreciate how much effort you’ve put into this project and how far you’ve come. It’s clear that you’ve been learning constantly and building up your knowledge step by step, and honestly that’s super inspiring. I really respect the passion you’ve shown all these years.

At the same time, I keep wondering if it wouldn’t be better to just release V4 in the state it’s in right now, and then keep improving it later with smaller updates like 4.1, 4.2 and so on. That way people wouldn’t feel like they’re stuck waiting forever while only you and a few testers get to enjoy all the reworked features. I understand why some might feel frustrated, because from their perspective they’re paying for something that’s good, but knowing that there’s an even better version behind the scenes that they can’t access yet.

For me personally, I don’t really need the fully reworked aerial bot, aim at goal, dribble bot or path finder, because those features are "okay" in the current state. What I care about the most is native controller support, a faster wave dash orientation, better wall dash and more accurate ball prediction. These are, at least in my head, "simpler" things compared to the bigger and more advanced features like aerial bot, but I’ve been waiting on them for a long time and they’d already make a big difference to my overall speed and accuracy during the game, even on 3.9. What feels tough is that those things are basically done, but I still have to wait until everything else is finished before I can actually use them.

Do you think it would be possible to add those options into 3.9, or maybe go ahead with splitting the tool now like you mentioned before? Like keeping 3.9 as the stable version and letting people who want test V4 as a beta? That honestly sounds like the best of both worlds. If you’re not planning to release v4 just yet, do you think we might still be able to get access to it later this year? I know there can be different issues along the way and the timeline can’t be exact, but I’d just like to hear your thoughts based on the current bugs and progress.

Please don’t take this the wrong way, I really respect what you’ve created. This is by far the most advanced and creative cheat I’ve ever used. It’s just that I have less and less free time to play these days, I really hope I’ll still be able to enjoy V4 when it finally comes out. Right now 3.9 just doesn’t quite keep up anymore on higher ranks when it comes to speed and accuracy.

Thanks again for all the work you put into this.

The thing is, the structure between the old and new version has changed drastically, and I would rather not spend anymore time remembering and digging into old and messy code just to implement partial things. I'd rather that time is directed into finishing the release.
 

While it is true that there is 'a better version', you have to account for potential bugs, crashes, inconsistencies, different game physics, car hitboxes, different aerial modes, etc.., that need to be addressed. And that is related to all of the features. If it were to be released in the current state and then improved, I think it would annoy people more than just waiting for it to be finished. But we are close, just this weekend I have finished a big part of it which is the Ball Prediction ( more on that in an update post )

 

The goal is: Stable v4.0.0 version which would support most game modes, all car hitboxes and that means each functionality has to be tested, sometimes even reworked again due to limitations in the previous version of a feature.

 

And no, the only tester is myself, there's nobody else 'enjoying' it

 

Both 3.9 and 4.0.0 versions will be available to load. As soon as it's stable enough it will be released and future v4+ versions will keep improving from it's previous versions


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#187
Terkacz

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The thing is, the structure between the old and new version has changed drastically, and I would rather not spend anymore time remembering and digging into old and messy code just to implement partial things. I'd rather that time is directed into finishing the release.
 
While it is true that there is 'a better version', you have to account for potential bugs, crashes, inconsistencies, different game physics, car hitboxes, different aerial modes, etc.., that need to be addressed. And that is related to all of the features. If it were to be released in the current state and then improved, I think it would annoy people more than just waiting for it to be finished. But we are close, just this weekend I have finished a big part of it which is the Ball Prediction ( more on that in an update post )
 
The goal is: Stable v4.0.0 version which would support most game modes, all car hitboxes and that means each functionality has to be tested, sometimes even reworked again due to limitations in the previous version of a feature.
 
And no, the only tester is myself, there's nobody else 'enjoying' it
 
Both 3.9 and 4.0.0 versions will be available to load. As soon as it's stable enough it will be released and future v4+ versions will keep improving from it's previous versions


Thanks a lot for your reply, it really helps me understand your point of view better. What I said about adding the “simple” features to 3.9 was just a loose thought, not something I expected you to actually dig through old code for. I get why you’d rather spend that time finishing V4.

As for releasing V4 in its current state, I can’t speak for others but personally I wouldn’t mind if there were bugs, crashes or inconsistencies as long as it was clearly marked as a beta with a note that issues may happen. I’d be fine adjusting to whichever car hitbox is supported right now, I’m guessing Octane, just to be able to try out the new version. I think a lot of people would actually appreciate being able to see the progress directly and test things themselves, instead of only reading about it.

Also, sorry for the misunderstanding about testers. After reading some of TheJani’s messages I thought he was testing for you, so that was my mistake. And about the word "enjoying", I only used it because in one of your previous posts you mentioned something like "with how good the new aerial bot is, I’m not sure you would want to go back", so I assumed it must be a lot more fun to use. I didn’t mean it in a bad way at all and I hope it didn’t sound wrong.

One last question. Do you think your next progress update post will come this month? I always enjoy reading them and it gives me a lot of excitement for what’s ahead.

Thanks again for all the effort you’re putting in and I hope you are not mad at me
  • 0

#188
Heisa

Heisa

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Thanks a lot for your reply, it really helps me understand your point of view better. What I said about adding the “simple” features to 3.9 was just a loose thought, not something I expected you to actually dig through old code for. I get why you’d rather spend that time finishing V4.

As for releasing V4 in its current state, I can’t speak for others but personally I wouldn’t mind if there were bugs, crashes or inconsistencies as long as it was clearly marked as a beta with a note that issues may happen. I’d be fine adjusting to whichever car hitbox is supported right now, I’m guessing Octane, just to be able to try out the new version. I think a lot of people would actually appreciate being able to see the progress directly and test things themselves, instead of only reading about it.

Also, sorry for the misunderstanding about testers. After reading some of TheJani’s messages I thought he was testing for you, so that was my mistake. And about the word "enjoying", I only used it because in one of your previous posts you mentioned something like "with how good the new aerial bot is, I’m not sure you would want to go back", so I assumed it must be a lot more fun to use. I didn’t mean it in a bad way at all and I hope it didn’t sound wrong.

One last question. Do you think your next progress update post will come this month? I always enjoy reading them and it gives me a lot of excitement for what’s ahead.

Thanks again for all the effort you’re putting in and I hope you are not mad at me

No worries. And yes it's a lot more fun to use (personally).

 

As for the update post will most likely be very soon, just need to finalize things and have the time to write one


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#189
wanda321

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No worries. And yes it's a lot more fun to use (personally).
 
As for the update post will most likely be very soon, just need to finalize things and have the time to write one


Perfect, can’t wait to read it, always cool to see how things are moving forward <3
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#190
faitbellik

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I understand that you are feeling this way and you all have every right to question when and voice an opinion, but this project is not something you can just make out of thin air. 

This is a very personal project. It started out as a simple learning playground, and at the beginning it only had features like car to ball lines and simple boost visuals.

 

Slowly over the years I've built my knowledge from ground zero, I'm talking about super simple vector math which I never knew when I was starting out. All I had was a passion and great interest, so I poured my all and keep doing so, each and everyday. 

Just to put it into perspective. A person who didn't know how to create a simple direction in 3D back then, I had to learn the needed things by myself from a lot of core math principles, as of today I have explored concepts of:

 

- Linear algebra, geometry, trigonometry, calculus, optimizations, statistics, cost functions, 

- Physics and simulations, which classical ones don't always reflect the physics of Rocket League, they are custom to some extent. This part is huge and I don't want to make the post longer than it needs to be.

- Computational geometry & how collision libraries work. ( For better collision detection which I'm currently doing to improve the ball prediction and actually have just finished it this weekend. More on that in an update post)

- Reverse Engineering & understanding how memory works, especially reversing the unreal engine which sometimes changes on season updates so it can work again. 

- Software Engineering concepts, C20++

- And many more others.

- Also note that before even creating the 'starting project of GoS' that alone took me years to understand how to make even a basic one.

 

V4 is a leap of faith in myself in which I can deal with the challenges that the future will bring on my platter.  Everyday I'm exploring new fields and expanding my knowledge so I can put out a great tool. If I had that knowledge prior, of course it would have been done by now, but that's not the case. But soon it will be a reality and we will all get to experience the fruits of my labor.

 

Regarding UE5 if it happens, Rest assured, I will do my best to port it over and have it working depending on the severity of changes. 

 

I want to thank for your post, it made me look back and reflect how far I've come along. Which is actually inspiring what a person with a passion and intent can do.

 

May this post serve as inspiration and motivation for others.

 

Thank you for your answer Heisa

Always a pleasure to see how you become so passionate about this RL Project ♥


Edited by faitbellik, Yesterday, 01:27 .

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#191
faitbellik

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what a stupid comment 

ok waterbottle .


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#192
faitbellik

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Rocket League has as of 2025-09-14 18:40 said NOTHING about a move to Unreal Engine 5, the only announcement made so far is a new 4v4 comp mode and some other small things. And stop being so paranoid, the V4 will come in the future. Waiting is not fun but I'd rather wait for a finished product than a unfinished half ass product. 

Next time before replying check twitter

They announced UE5 soon few hours before my comments even if we dont have an exact date

 

I'm tired of people talking when they're wrong

Do some research before posting , you just looklike the stupid guy above


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#193
kevz88100

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Heisa you have improve the aimatgoal for the next version ? sorry for my english


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#194
Surge

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I know these questions have probably been asked but iv had a few wondering in my head.

 

1. How does v4 compare in terms of accuracy and ability to go for more crazy shots to current version.

2. How is the defense on v4 compare to current version, (iv noticed this version struggles to get to what i would assume be a easy save, there are so many opportunities where i try to rely on the tool to help guide me to the ball and it just wiffs on saves)

3. Are things like side wall reads, and psycos going to be more possible with the redirect mode?

4. One thing iv always wanted to try and have is the ability to setup double tabs from the tool, like being able to hard hit to backboard and then double it in, makes it harder to read and save at higher ranks. Will there be something like that in the coming future?


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#195
wanda321

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Heisa if it's possible, it would be great to have some more clips in the next update post, i'm really curious to see how it's looking right now
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#196
Heisa

Heisa

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Next time before replying check twitter

They announced UE5 soon few hours before my comments even if we dont have an exact date

 

I'm tired of people talking when they're wrong

Do some research before posting , you just looklike the stupid guy above

Can you link this post?

 

 

Heisa you have improve the aimatgoal for the next version ? sorry for my english

Yes, look at older posts in this thread.

 

I know these questions have probably been asked but iv had a few wondering in my head.

 

1. How does v4 compare in terms of accuracy and ability to go for more crazy shots to current version.

2. How is the defense on v4 compare to current version, (iv noticed this version struggles to get to what i would assume be a easy save, there are so many opportunities where i try to rely on the tool to help guide me to the ball and it just wiffs on saves)

3. Are things like side wall reads, and psycos going to be more possible with the redirect mode?

4. One thing iv always wanted to try and have is the ability to setup double tabs from the tool, like being able to hard hit to backboard and then double it in, makes it harder to read and save at higher ranks. Will there be something like that in the coming future?

 

1. Older versions do not really have accurate logic to shoot, the new one will do to some extent.

 

We have to be realistic here, it is NOT frame perfect, but it gets us closer to accurate shooting and redirecting.

Since we are not automating everything, every error would mostly be on the user's side which the new Aerial Bot & the Aim At Goal - Redirect logic will try it's best to solve if the game physics allow it. The reason for that is the code will produce small errors 1-4% ( Combined ) to get the car in the perfect position given to us, the rest will come from the starting and final conditions, for example when you stop boosting. So the total error adds up. And we know that small variations in position, velocity, orientation and where the ball is, can result in drastically different outcomes.

But if your setup is good for an example - aerial training shots, it will score most goals accurately. Which the previous 3.9 versions will not.

The visuals I will be implementing will help the user to know when to initiate an aerial and get into that future position that will get us a redirect. And overall if an aerial is feasible at the current position, speed, orientation.

 

 

2. Much better due incorporating a faster aerial trajectory, older v3.9 logic simply oriented the car exactly at the intercept which makes more of a straight-line trajectory, uses a lot of boost and doesn't account for jumping/double jumping physics. Intercept calculations still play a big role though.

 

3. Side wall reads - yes, psychos - no. They are a different beast and require a different method and more expensive computations. Perhaps in the future if GoS gets even more advanced, it will have that capability.

But for now, we are one step closer to accurate shooting

 

4. Theoretically, you could. But it would require a bit of a setup. If you use an Air Dribbling mode first to hit the ball somewhere high above the goal and then switch to a mode which uses the Redirect logic then that's highly possible that it can work.

For it to be automatic it will be very tricky to implement, since there are many variables on the field.

 

But Air Dribble into a Redirect mode will probably do this job, and it also gives you the control of when you actually want to do that. A bot can't really read your mind what you want it to do, so it's a big reason why some of these plays and mechanics are left to the user to decide.

 

Heisa if it's possible, it would be great to have some more clips in the next update post, i'm really curious to see how it's looking right now

Perhaps, if I get the free time. But no promises. I'd rather spend my free time coding it

Edited by Heisa, Today, 01:54 .

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