Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Help with Alternate Freestyle (1 and 2)


  • Please log in to reply
1 reply to this topic

#1
camden411

camden411

    Advanced Member

  • Premium
  • 34 posts

Hello, in this video (paste the link into discord to watch), it shows how the Alternate Freestyle 1 and 2 jump for balls: https://cdn.discorda...242032b4a660be

I was wondering why it jumps like this since it slows down the aerial a lot. I've noticed that setting my starting velocity all the way up does make it stop, but playing with it that high makes it impossible to get to the ball fast enough as well as making it hit the ball from the underside therefor shooting it upwards and not at the net.

I've also realized that using Take-off Time helps it stop jumping weird but it doesnt seem like Aim At Goal is active during the time that Take-off Time is being used, which would make my shots inaccurate if I try a jump shot.

I overall was just wondering if there is any way I could make Alternate Freestyle 1 or 2 jump normally since it is a very accurate mode for ground shots and aerials when it does not do this weird jump, but since really all of the freestyle modes besides Normal Freestyle do this weird jump, they are unusable in games since they miss the ball when they go up like this.


  • 0

#2
Heisa

Heisa

    RocketLeague Dev

  • RocketLeague Dev
  • 1,589 posts

Hello, in this video (paste the link into discord to watch), it shows how the Alternate Freestyle 1 and 2 jump for balls: https://cdn.discorda...242032b4a660be

I was wondering why it jumps like this since it slows down the aerial a lot. I've noticed that setting my starting velocity all the way up does make it stop, but playing with it that high makes it impossible to get to the ball fast enough as well as making it hit the ball from the underside therefor shooting it upwards and not at the net.

I've also realized that using Take-off Time helps it stop jumping weird but it doesnt seem like Aim At Goal is active during the time that Take-off Time is being used, which would make my shots inaccurate if I try a jump shot.

I overall was just wondering if there is any way I could make Alternate Freestyle 1 or 2 jump normally since it is a very accurate mode for ground shots and aerials when it does not do this weird jump, but since really all of the freestyle modes besides Normal Freestyle do this weird jump, they are unusable in games since they miss the ball when they go up like this.

[Take-off Time] was meant for this because of the way the freestyling is calculated where depending on the circumstances of the target, the initial orientation might not be ideal for reaching the target.

 

It doesn't make sense for [Aim at Goal] to be not active due to [Take-off Time], as long as you have the criterions for it to be active it should only stop freestyling at the beginning, without affecting the aerial target. so have it on to correct the initial orientation at the start of the aerial and then it should start rolling to freestyle

Also, because you are not using the full acceleration possible from the jumping, and boosting while it's orienting like that, it will cause you to be off-coarse. That is why when using the freestyle modes they require careful use of boosting.


  • 0




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users