After using GOS for over a year I am just now realizing how much of a difference there really is as to the bots performance in training freeplay vs an actual game.
I either have never noticed it, or it just all of a sudden started to happen but the bot and GOS as a whole reacts very differently when in an actual match which I understand because freeplay is strictly client sided where as actual games are server sided, I can do some pretty crazy stuff in freeplay which i have been practicing for a year but when I go into an actual game all that consistency that I have in freeplay is completely thrown out the window and I am now just realizing why its because the bot is super consistent in freeplay so my muscle memory is used to one thing, then in a real game something different happens. I play at a constant 144 fps and solid 20-30 ping.
Just curious if anyone else has noticed anything like this and if there is anyway to fix this