I don’t think it’s worth spending time on this feature, it’s so situational that it’s almost never useful unless you're a pro player imo. Adding it would only draw more attention to the fact that you’re using GOS (especially since even amongst pros there's such a small part of them who actually use zap dashes right now), and it would slow down development for what’s essentially a niche, purely cosmetic feature
I have to respectfully disagree with you here that it is just a niche and purely cosmetic. From what I've gathered as information it has many useful cases:
- Zap dash is the fastest way to reach supersonic speed without using boost.
- Imagine you're coming down from an aerial, if you angle the car nose down as you fall, you can land directly into a zap dash, then speed flip out from that pretty fast. Probably guaranteed supersonic speed.
- Speed flip into a zap dash alone will probably grant you about 1000-1100~ uu/s depending on how fast you're moving, because the dodge impulse is scaled linearly. That's a near-instant acceleration pretty fast.
It's functional, not cosmetic. A tool to recover and I see great potential, and value in something like this. Also I'm pretty sure SSL's will greatly benefit from that. Something for them too, also
The mechanic seems to have been discovered two years ago, enough time for even diamonds to learn it. Of course, you don't have to enable it if you wish to remain "stealthy".
Though perfecting it, will require time coding because it's all about timing, different scenarios will have different timings, e.g., falling down towards the ground.
Current Issue: The biggest issue right now is input inversion while holding the recovery key—e.g., trying to cancel left results in an air roll right speed flip. This obviously disrupts directional consistency and should be corrected for precise control.
I'm going to need you to expand more on that. I believe the orientation controls are not meant to cancel flips in the wave dash bot.