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GoS Needs Updates, Real Updates


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6 replies to this topic

#1
massi13th

massi13th

    Newbie

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I'm going to be honest because I think that's what this forum is based on, the program is useful, it's not magic, that is to say, it doesn't do everything for you, it lacks development, there is nothing implemented for double jump or for the wall for air dribbling, it seems to me that its price is high for what it offers, being honest and having paid for it more than 7 times, throughout these years and what I noticed is that 3 years ago and today the difference is minimal, I don't know if the project is already at an end since there is nothing else to do or why it remains the same, points to value in the forum there is too much information between all of us we help each other, but its price 30 euros added to the fact that from today to 3 years ago the improvements were 2 more aerial modes seems little to me since 3 years ago it cost 15 euros and it is not justified that it is worth double the money, I hope they do not abandon the project and the people who are SSL without the cheat would be SSL too or at most GC, until I don't believe the wall detection system and something regarding the double jump will remain the same as always, it is the only cheat model on the market and I really value how well it has been achieved but those missing details do not justify double the value that has been added in recent years, I hope you take it as something constructive and not as a destructive complaint.


  • -3

#2
Heisa

Heisa

    RocketLeague Dev

  • RocketLeague Dev
  • 1,750 posts

I'm going to be honest because I think that's what this forum is based on, the program is useful, it's not magic, that is to say, it doesn't do everything for you, it lacks development, there is nothing implemented for double jump or for the wall for air dribbling, it seems to me that its price is high for what it offers, being honest and having paid for it more than 7 times, throughout these years and what I noticed is that 3 years ago and today the difference is minimal, I don't know if the project is already at an end since there is nothing else to do or why it remains the same, points to value in the forum there is too much information between all of us we help each other, but its price 30 euros added to the fact that from today to 3 years ago the improvements were 2 more aerial modes seems little to me since 3 years ago it cost 15 euros and it is not justified that it is worth double the money, I hope they do not abandon the project and the people who are SSL without the cheat would be SSL too or at most GC, until I don't believe the wall detection system and something regarding the double jump will remain the same as always, it is the only cheat model on the market and I really value how well it has been achieved but those missing details do not justify double the value that has been added in recent years, I hope you take it as something constructive and not as a destructive complaint.

Unnecessary post, really. Doesn't help or contribute with anything.
 
If you have been reading the forum and the posts, you would have known that all the work is directed towards a separate version which is not yet released, while the v3.9+ are stable and maintained for each patch, until the major one is finished. Somehow you're not mentionting that at all.
 
Double jumping is a highly situational mechanic. Implementing it could actually result in the bot making undesired decisions. You wouldn't want the bot to double jump and completely ruin the play when it shouldn't have now, would you? This is why this decision is that of the user at the moment.
 
Also, there are far more important things to work on than just a double jump.. Ball Prediction, Aerial Bot, driving ability, wave dash & flip cancels, demolition bot and so on that have greater priority than that.
When those are improved to the best of my ability and current knowledge at that time, THEN you can add a jumping functionality into it.. You need to build a strong foundation first, then you can worry about simpler mechanics.
 
 
The price was changed around v3.7.0. After that version you had a lot of changes, including it was made "Undetected", when they introduced a totally new detection layer. GoS:RL was the first to be undetected on the market. For the others it took several months, some of them still do get detected til this day.
You are paying for patches, updates and fixes everytime a new game update is released. Meaning keeping the service alive costs time and money. 
That's already months of reverse-engineering, coding, testing and distributing, especially when a new season drops, the tool has to be adapted to it.
 
The cost of keeping the service alive also includes any server costs there is. Forum hosting, database, bandwith, recently SSL certificate.
 
Plus ongoing customer support. Bug reports, config help and helping the users with understanding it, plus fixing their problems.
 
 
And don't forget that you're also directly supporting the development of the next major release, which is already bundled with a lot of QoL improvements and new mechanics which some of them were completely rewritten, and entirely new features, however long that takes me. This requires significant amount of time, resources and continuous testing.
 
So no, the price isn't high, you just don't see the bigger picture of what really goes under or what it takes, to learn how to do this in the first place, to actually implement and create, to maintain and to keep figuring out complex concepts in order to bring you features. 
 
You think money = features. 
 
It takes YEARS to first grasp the concept coding and another few YEARS of game hacking, and reverse-engineering in order to get even remotely closely as to what GoS offers. 
 
Every feature implemented no matter how simple it may seem from the outside require hours, days, months, continuous research, long development hours, coding, debugging, testing.. It is not simple as just "adding a double jump feature" or similar, each mechanic must be carefully thought-out, coded and then integrated into the existing logic.
 
You might perceive it as a "minimal progress", but I would encourage you to try and make your own tool if you're unhappy. Or simply switch to other platforms. It's easy to underestimate the complexity behind required when you haven't dealt with something like this.

  • 6

#3
wanda321

wanda321

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Unnecessary post, really. Doesn't help or contribute with anything.
 
If you have been reading the forum and the posts, you would have known that all the work is directed towards a separate version which is not yet released, while the v3.9+ are stable and maintained for each patch, until the major one is finished. Somehow you're not mentionting that at all.
 
Double jumping is a highly situational mechanic. Implementing it could actually result in the bot making undesired decisions. You wouldn't want the bot to double jump and completely ruin the play when it shouldn't have now, would you? This is why this decision is that of the user at the moment.
 
Also, there are far more important things to work on than just a double jump.. Ball Prediction, Aerial Bot, driving ability, wave dash & flip cancels, demolition bot and so on that have greater priority than that.
When those are improved to the best of my ability and current knowledge at that time, THEN you can add a jumping functionality into it.. You need to build a strong foundation first, then you can worry about simpler mechanics.
 
 
The price was changed around v3.7.0. After that version you had a lot of changes, including it was made "Undetected", when they introduced a totally new detection layer. GoS:RL was the first to be undetected on the market. For the others it took several months, some of them still do get detected til this day.
You are paying for patches, updates and fixes everytime a new game update is released. Meaning keeping the service alive costs time and money. 
That's already months of reverse-engineering, coding, testing and distributing, especially when a new season drops, the tool has to be adapted to it.
 
The cost of keeping the service alive also includes any server costs there is. Forum hosting, database, bandwith, recently SSL certificate.
 
Plus ongoing customer support. Bug reports, config help and helping the users with understanding it, plus fixing their problems.
 
 
And don't forget that you're also directly supporting the development of the next major release, which is already bundled with a lot of QoL improvements and new mechanics which some of them were completely rewritten, and entirely new features, however long that takes me. This requires significant amount of time, resources and continuous testing.
 
So no, the price isn't high, you just don't see the bigger picture of what really goes under or what it takes, to learn how to do this in the first place, to actually implement and create, to maintain and to keep figuring out complex concepts in order to bring you features. 
 
You think money = features. 
 
It takes YEARS to first grasp the concept coding and another few YEARS of game hacking, and reverse-engineering in order to get even remotely closely as to what GoS offers. 
 
Every feature implemented no matter how simple it may seem from the outside require hours, days, months, continuous research, long development hours, coding, debugging, testing.. It is not simple as just "adding a double jump feature" or similar, each mechanic must be carefully thought-out, coded and then integrated into the existing logic.
 
You might perceive it as a "minimal progress", but I would encourage you to try and make your own tool if you're unhappy. Or simply switch to other platforms. It's easy to underestimate the complexity behind required when you haven't dealt with something like this.


Heisa, sorry I accidentally gave you a downvote, it was a misclick and I can’t undo it now. I actually completely agree with your answer!
  • 0

#4
Arsenik74

Arsenik74

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Hey, just wanted to say thanks for all the time and energy you've put into GOS. I get that developing stuff like this isn't easy. That said, i do wish there was better communication. Since you announced V4 (October 2024 if i remember correctly), we haven't really heard much. I totally understand that big updates take time and unexpected stuff can slow things down, but it'd be nice to have some kind of monthly update or quick post to know things are going.

 

Nothing fancy, just a short message like "working on this, still need to do that...". Anyway, no hate, just a suggestion. I respect the work you've done and i'm looking forward to what's next :)


  • 1

#5
Heisa

Heisa

    RocketLeague Dev

  • RocketLeague Dev
  • 1,750 posts

Hey, just wanted to say thanks for all the time and energy you've put into GOS. I get that developing stuff like this isn't easy. That said, i do wish there was better communication. Since you announced V4 (October 2024 if i remember correctly), we haven't really heard much. I totally understand that big updates take time and unexpected stuff can slow things down, but it'd be nice to have some kind of monthly update or quick post to know things are going.

 

Nothing fancy, just a short message like "working on this, still need to do that...". Anyway, no hate, just a suggestion. I respect the work you've done and i'm looking forward to what's next :)

An update will be posted soon. That usually happens when there is something to post


  • 1

#6
massi13th

massi13th

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if you want to develop a product you have to assume that the client will have their constructive criticism, I have never had the intention of offending anyone, the difference is that unlike other users I have my own personality and I say what I think, I like everyone else am part of the forum and I give my opinion with total respect, I know that you have to be very applied in programming to achieve something like this, the talent is enormous, I never said the opposite, but if it is unnecessary it means that the criticism is not well accepted, the work behind it is enormous and it recognizes itself, but I do not see it correct that you say that something is unnecessary when we all criticize a product that we buy in a constructive way or you when you buy a game and it is unbalanced or there is an error you do not give an opinion? I believe that posts like these make it clear what needs to be improved and what has already been perfectly worked on, if you understand the product so many times it is because I know that you are good and very talented, I did not mean to offend, greetings


  • 2

#7
Aristo

Aristo

    You donut

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No point in continuing to argue about this, already been answered. It receives updates all the time for every game update, also updates against anticheat, also the dev always works on improving the existing features, regardless... it's close to a "finished' product, we shouldn't expect new and unique features forever, that is not realistic and not possible. Though new updates will come as always does. 

 

Thanks for your opinion. 


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