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How are scripts coded here?


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6 replies to this topic

#1
Psycophsez

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I came from L# and I know they code in C# but I have no idea how people make configs and how the program reads them  :tear:

Just a new user with questions  :nod:


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#2
pleb

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no scripts yet as we dont have an api yet ,but it will be c# and maybe even lua in the future


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#3
Cat

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I came from L$ and I know they code in C# but I have no idea how people make configs and how the program reads them  :tear:

Just a new user with questions  :nod:

configs are just a little help if you really don't know how to handle with the menu.

 

You dont need to install configs.You can configure it urself ingame just F7 


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#4
Psycophsez

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Ah ok that makes sense.

But how is the program coded? I mean, for example kalista's q used in harrass there has to be some logic/prediction put into that. 

Yet e calculations to kill enemies/objectives are still lacking. 


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#5
kirrra

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Ah ok that makes sense.

But how is the program coded? I mean, for example kalista's q used in harrass there has to be some logic/prediction put into that. 

Yet e calculations to kill enemies/objectives are still lacking.

bro we wait the API still no logic. well let's w8 m8 :D i'm from L# too


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#6
Akama

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Ah ok that makes sense.

But how is the program coded? I mean, for example kalista's q used in harrass there has to be some logic/prediction put into that. 

Yet e calculations to kill enemies/objectives are still lacking. 

The program is a single AIO atm, with no API released. This means no custom/specific assemblies.

 

The several configurations you see around are simple settings people have tinkered with to maximize a champion's potential. No code involved.

 

As for the prediction itself, it uses general projectile data for almost everything. That's the reason skillshots work somewhat fine - and the same one that some special/channeled/different skillshots fail to function.


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#7
Mirabelle

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there's no logic atm


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