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MarCiii on Tour - Poppy The Iron Ambassador - V0.0.1.6 Beta Interrupter Added (IOW + Inspired V30)
MapPosition_bushes, MapPosition_walls and 2DGeometry.lua --Put all the files into: C:\Users\yourname\AppData\Roaming\GamingOnSteroids\LOL\Scripts\Common --Open testscript1.lua and add the following line - you can find it in: C:\Users\yourname\AppData\Roaming\GamingOnSteroids\LOL\Scripts
--Open GOS LAUNCHER and make sure that you check --Start Game and Have Fun
---Information&Features
YOU HAVE TO DISABLE ORBWAlK BY F7 !!
REDOWNLOAD IF YOU HAVE TEXT DEBUGS IN GAME
Poppy
--Look at the Spoiler for more Information:
Information:
Spoiler
Auto Combo:
-- Q + W + E - Off by Default(Changable in Menu)
-- Q + W + E - if <= X Enemys in Range X - 2 by Default(Changable in Menu)
-- Range X - 1000 by Default(Changable in Menu)
Combo:
-- Chose: Start Combo only if Stunable ON by Default (Changable in Menu)
-- Q + W + E (Changable in Menu)
-- E if Stuneable ON by Default (Changable in Menu)
-- W with logic Buff Stack Check and Enemy MovementSpeed
Harass:
-- Chose: Start Harass only if Stunable ON by Default (Changable in Menu)
-- Q + W + E (Changable in Menu)
-- E if Stuneable Off by Default (Changable in Menu)
-- W with logic Buff Stack Check and Enemy MovementSpeed
LastHit:
-- Q with DMG Calc for Lasthit
LaneClear:
-- Q with DMG Calc for Lasthit in LaneClear
-- Uses Tiamat and Hydra
Item Use&Ignite:
ONLY IN COMBO/HARASS or AUTO E ON:
-- Uses Tiamat and Hydra
-- QSS support with Menu to set HP-Settings
-- Bilgewater Cutlass support with Menu to set HP-Settings
-- Blade of the Ruined King support with Menu to set HP-Settings
-- Youmuu's Ghostblade support with Menu to set Range
-- Elixir of Wrath(REDPOT) support with Menu to set Range
At any Time:
-- Use Ignite if E not Ready and Range > 500
KillSteal:
W will cast always:
-- Q+E Stun
-- Q+E No Stun
-- Q
-- Q
-- E Stun
-- E No Stun
Damage over Hp-bar:
-- Full Combo with and without Stun + Item DMG Calc!
Pictures:
Spoiler
WILL COME LATER
Menu:
Spoiler
local PoppyMenu = Menu("PoppyMenu", "Poppy")
PoppyMenu:SubMenu("Combo", "Combo")
PoppyMenu.Combo:List("prio", "Start Combo only if Stunnable?", 1, {"Yes", "No"})
PoppyMenu.Combo:Boolean("Q","Use Q",true)
PoppyMenu.Combo:Boolean("W","Use W",true)
PoppyMenu.Combo:Boolean("E","Use E ",true)
PoppyMenu.Combo:List("Eprio", "Use E only with Stun", 1, {"Yes", "No"})
PoppyMenu.Combo:Boolean("AutoE","Use Auto E+Q+W (Stun)",false)
PoppyMenu.Combo:Slider("AutoEE", "if EnemyAround Me <= X (Def. 2)", 2, 1, 5, 1)
PoppyMenu.Combo:Slider("AutoER", "EnemyAround Range (Def: 1000)", 1000, 200, 5000, 1)
PoppyMenu:SubMenu("Harass", "Harass")
PoppyMenu.Harass:List("prio", "Start Harass only if Stunnable?", 2, {"Yes", "No"})
PoppyMenu.Harass:Boolean("Q","Use Q",true)
PoppyMenu.Harass:Boolean("W","Use W",true)
PoppyMenu.Harass:Boolean("E","Use E",true)
PoppyMenu.Harass:List("Eprio", "Use E only with Stun", 1, {"Yes", "No"})
PoppyMenu:SubMenu("LastHit", "LastHit")
PoppyMenu.LastHit:Boolean("LHQ","Use Q",true)
PoppyMenu:SubMenu("LaneClear", "LaneClear")
PoppyMenu.LaneClear:Boolean("LHQ","Use Q",true)
PoppyMenu.LaneClear:Boolean("useTiamat", "Tiamat", true)
PoppyMenu.LaneClear:Boolean("useHydra", "Hydra", true)
PoppyMenu.LaneClear:Slider("TiHy", "if MinionAround >= X (Def. 5)", 5, 1, 20, 1)
PoppyMenu:SubMenu("KS", "KillSteal&DMGoHP")
PoppyMenu.KS:Boolean("ALL","ALL ON/OFF",true)
PoppyMenu.KS:Boolean("DOH","Draw DMGoHP",true)
PoppyMenu.KS:Boolean("Q","Use Q KS",true)
PoppyMenu.KS:Boolean("EQstun","Use EQ Stun KS",true)
PoppyMenu.KS:Boolean("EQnostun","Use EQ No Stun KS",true)
PoppyMenu.KS:Boolean("Estun","Use E Stun KS",true)
PoppyMenu.KS:Boolean("Enostun","Use E No Stun KS",true)
PoppyMenu:SubMenu("Items", "Items & Ignite")
PoppyMenu.Items:Boolean("Ignite","AutoIgnite if OOR and E NotReady",true)
PoppyMenu.Items:Info("PoppyMenu", " ")
PoppyMenu.Items:Boolean("useTiamat", "Tiamat", true)
PoppyMenu.Items:Boolean("useHydra", "Hydra", true)
PoppyMenu.Items:Info("PoppyMenu", " ")
PoppyMenu.Items:Boolean("CutBlade", "Bilgewater Cutlass", true)
PoppyMenu.Items:Slider("CutBlademyhp", "if My Health < x%", 50, 5, 100, 1)
PoppyMenu.Items:Slider("CutBladeehp", "if Enemy Health < x%", 20, 5, 100, 1)
PoppyMenu.Items:Info("PoppyMenu", " ")
PoppyMenu.Items:Boolean("bork", "Blade of the Ruined King", true)
PoppyMenu.Items:Slider("borkmyhp", "if My Health < x%", 50, 5, 100, 1)
PoppyMenu.Items:Slider("borkehp", "if Enemy Health < x%", 20, 5, 100, 1)
PoppyMenu.Items:Info("PoppyMenu", " ")
PoppyMenu.Items:Boolean("ghostblade", "Youmuu's Ghostblade", true)
PoppyMenu.Items:Slider("ghostbladeR", "If Enemy in Range (def: 600)", 600, 100, 2000, 1)
PoppyMenu.Items:Info("PoppyMenu", " ")
PoppyMenu.Items:Boolean("useRedPot", "Elixir of Wrath(REDPOT)", true)
PoppyMenu.Items:Slider("useRedPotR", "If Enemy in Range (def: 600)", 600, 100, 2000, 1)
PoppyMenu.Items:Info("PoppyMenu", " ")
PoppyMenu.Items:Boolean("QSS", "Always Use QSS", true)
PoppyMenu.Items:Slider("QSSHP", "if My Health < x%", 75, 0, 100, 1)
PoppyMenu:SubMenu("Misc", "Drawings")
PoppyMenu.Misc:Boolean("D","Draw Vectors for E",true)
Damage Calcs:
Spoiler
if GetItemSlot(myHero,3078) > 0 then
sheendmg2 = sheendmg2 + 1
end
if GotBuff(myHero, "sheen") >= 1 then
sheendmg = sheendmg + GetBaseDamage(myHero)*sheendmg2
end
if GotBuff(myHero, "itemfrozenfist") >= 1 and GetItemSlot(myHero,3025) > 0 then
frozendmg = frozendmg + GetBaseDamage(myHero)*1.25
end
if GotBuff(myHero, "lichbane") >= 1 and GetItemSlot(myHero,3100) > 0 then
lichbane = lichbane + GetBaseDamage(myHero)*0.75 + GetBonusAP(myHero)*0.5
end
for i,unit in pairs(GoS:GetEnemyHeroes()) do
if GotBuff(unit, "poppydtarget") >= 1 then
Poppyult = Poppyult + (10 + 10*GetCastLevel(myHero,_E))/100
end
---ToDO ManaManagement and not to KS or Attack under a Active Tower
---Known issus
FPS LOSS CAUSE OF THE WALL CALCULATIONS + WallDMG CALC- But at my side its constantly 70 fps with that Script!
---Update / Changelog
-- V0.0.1.0 Beta MonTour Poppy.lua released - 2nd of October
-- V0.0.1.1 Beta MonTour fixed wrong Menu Value - 3rd of October
-- V0.0.1.2 updated GoS:myHeroPos() to GetOrigin(myHero) - 3rd of October
-- V0.0.1.3 added Interrupter for Channeling Spells - 3rd of October
-- V0.0.1.4 fixed Ignite ... hopefully, cant test @ the moment - 10th of October
-- V0.0.1.5 Ignite now 100% Working, changed to new OnDraw and OnTick - New Menu Support - 23th of October
-- V0.0.1.6 Now new IOW.target Menu Supported - 23th of October
Credits to Inspired, Cloud, Snowbell, TheWelder, Noddy, Platypus, Deftsu learnt a lot from you
This works pretty good check out some of these features
Champion Name: Poppy Champion Features:
Lasthit: Q Lasthit under Tower
Mixed Mode/Harass: Q Usage, E Usage if able to stun into a wall.
Laneclear: Q Usage
Combo: Q+W Usage, smart E Usage (use E if able to stun into a wall or use E if damage is enough to kill with Q afterwards) and logic R Usage. (R Usage explained below)
Logic Ideas/Explanations: So how to use Poppys R in different situations.
1st Example, you get ganked and towerdived 1v2. Champ A starts the dive and gets tower aggro, Champ B follows up. Ult on Champ A since he has to back off cause he tanks tower, and Champ B is totally useless since he deals no damage.
Spoiler
2nd Example, you play top vs Jax, you're not quite healthy at this point and the Jungler (Lee for example) ganks you. Jax is going to stun you, you pop ult and are most likely able to get away, since you are imun to all source of damage and CC from Jax.
3rd Example, in a teamfight, ult a lowthread Target (Support for example) and blow up the rest of the team. (dodge most of CC thanks to Evade)
4th Example, (situational + if its possible to code) You fight 1v3 and are close to die. Ult on Karma, charge Riven with E and g
Utility Feature: Flee Mode: Use W, and E to gapclose minions or Jungle Camps to get away (remember, E can be cast over walls if vision)
This was copy pasterino by me from another user in another forum take 0 credits just they were so nice i had to put them here also this video helps 2 =D https://www.youtube....h?v=9nfrWwEMZ9I
Also you already have many of these implemented here