according the api doc, it should be same isn't it? always bigger or smaller

local myHero = GetMyHero()
local oldtick = 0
OnProcessSpell(function(unit, spell)
if unit == myHero then
oldtick = GetTickCount()
end
end)
OnProcessSpellComplete(function(unit, spell)
if unit == myHero then
local calcWindup = GetTickCount() - oldtick
PrintChat("OnProcessSpellComplete - OnProcessSpell tick : "..calcWindup)
PrintChat("spell.windUpTime : "..spell.windUpTime)
PrintChat("GetWindUp(myHero) : "..GetWindUp(myHero))
PrintChat("--------------------------------")
end
end)
Edited by ilovesona, 24 October 2015 - 04:44 .
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