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Suggestions to improve GOS


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2 replies to this topic

#1
nightsole

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#1 Add support items to activator like face of the mountain...etc

 

#2 when working on API plz try to make it light and care for memory leaks

 

#3 If in the future you add more than one orbwalker , give us the choice to choose which we like

 

#4 windup time would be awesome

 

keep up the good work guys


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#2
Inferno

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#1 Add support items to activator like face of the mountain...etc
 
#2 when working on API plz try to make it light and care for memory leaks
 
#3 If in the future you add more than one orbwalker , give us the choice to choose which we like
 
#4 windup time would be awesome
 
keep up the good work guys

Honestly, first three suggestions are kinda pointless.
1) GoS already have some kind of activator (pots + battle items + zhonya/wooglet), and FotM is very hard to code (because it is very manual item)
2) Of course it will be light and leak-free. But this is not a suggestion at all, as for me, because it is a fact :)
3) One orbwalker is enough. Through you can ask for disabling the standart orbwalker, and writing the one by yourself... Then you will have your own orbwalker.

4) Windup time is automatic for every champion, and calculates by a computer for you automatically. Through you can ask for "offset" function.
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#3
nightsole

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Honestly, first three suggestions are kinda pointless.
1) GoS already have some kind of activator (pots + battle items + zhonya/wooglet), and FotM is very hard to code (because it is very manual item)
2) Of course it will be light and leak-free. But this is not a suggestion at all, as for me, because it is a fact :)
3) One orbwalker is enough. Through you can ask for disabling the standart orbwalker, and writing the one by yourself... Then you will have your own orbwalker.

4) Windup time is automatic for every champion, and calculates by a computer for you automatically. Through you can ask for "offset" function.

well for #1 it's easy to code as u can use it on a low hp ally it works like heal but with a sheild

 

#2 this version is light but you never know once the api is released if it's gonna be heavy

 

#3 as many devs will come here you will see more than one orbwalker for sure.

 

lastly windup time is needed for those with unstable ping.


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