Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Last Steps :D


  • Please log in to reply
2 replies to this topic

#1
FreeCandy2012

FreeCandy2012

    Member

  • Members
  • 18 posts
  • LocationOn the end, last door to your - left.

Ok, So I've just gone through around 700+ lines of words on the API.   I'm not really new to LUA so I'm pretty safe in my abilities there x3.

Gonna start development but, there's a few last things in my way..

All I'm in need of now is the current Prediction source and evasion source.  They're really good, but I believe I posses a few tweaks that could improve it ever so slightly. 

 

I'd hope to be scripting by now, especially with most of the current scripts here being, touch & go, or semi-automatic.  There are some really great ones but some have fallen short of the expectations I'd had for something that's handled by our CPU, but we all start somewhere and I get that. Some of my hopes are that once I've started to develop and release, some of you may be able to pull away something from my work and make it better - after that's the beauty of Open Source. ^-^   

Honestly, any help on this inquire would be, much appreciated.    

Thanks in advance :}


  • 0

#2
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts
Welcome,

sadly, the Prediction and Dodge are built-in, so we can't really improve them except if we create a prediction script (since we have Waypoint API)
and evade (maybe Inspired smooth Evade will be improved by the time, i believe it will be.)
  • 0

#3
FreeCandy2012

FreeCandy2012

    Member

  • Members
  • 18 posts
  • LocationOn the end, last door to your - left.

I understand that, I was just hoping someone else might already have worked something up by now that I could use.   It's all gud though.   I'll just make one :)  

Also, Currently I've noticed Point() and GetOrigin() are very identical, but, for point it Does 'NOT' state that it's return is a Vector.  So I was wondering, does it?


  • 0




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users