I guess it is Inspired's orbWalker, you can load it using LoadIOW() function.Can someone tell me what IOW object is and why would it be null? How can I instantiate it? I didnt see a declaration or assignment anywhere in any code I have seen.
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>_> questions :p
#21
Posted 22 January 2016 - 08:36

#22
Posted 22 January 2016 - 08:52

What the exact difference between DAMAGE_MAGIC and DAMAGE_PHYSICAL enumerators?
How they are changing the behavior of TargetSelector?
#23
Posted 22 January 2016 - 10:14

What the exact difference between DAMAGE_MAGIC and DAMAGE_PHYSICAL enumerators?
How they are changing the behavior of TargetSelector?
Less cast in a nutshell:
We do 100 dmg (ad or ap dmg)
Which enemy is fastest dead if we hit him multiple times with those 100 dmg, taken his armor/mres into account?
Return that one.
#24
Posted 22 January 2016 - 10:24

What the exact difference between DAMAGE_MAGIC and DAMAGE_PHYSICAL enumerators?
How they are changing the behavior of TargetSelector?
You can check the source code for detail
#25
Posted 22 January 2016 - 06:45

Less cast in a nutshell:
We do 100 dmg (ad or ap dmg)
Which enemy is fastest dead if we hit him multiple times with those 100 dmg, taken his armor/mres into account?
Return that one.
I was almost sure it was working like that, but to clarify I have asked, thanks !
#26
Posted 18 January 2017 - 12:33

just copy code of other people, paste it into one script, give credits and say you "updated" it, like some other dev's here.
\WTF is this signature??? I think I haven't ever saw in my entire life anything gayer than this. Nothing. Ever. Jesus Christ, I have nothing against the gays, may God have mercy on their souls, but this signature is beyong gay. Another word shoould be invented for it.
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