-Added GetGameTarget() --function has no params, returns a pointer to the current target generated by the game engine (the one in the top left corner, which can be nil, minion, turret, or whatever you selected)
-Added IsGoSHumanizerActive() --function has no params, returns a boolean (true/false) if Humanizer is enabled in GoS Loader.
Example for skinhack:
OnDraw(function(myHero) local shiftpress = KeyIsDown(0x10); --Shift Key if shiftpress then HeroSkinChanger(GetMyHero(),3) end local tabpress = KeyIsDown(0x14); --CAPS key if tabpress then HeroSkinChanger(GetMyHero(),2) end end)
How it looks like: