ModelChanger(GetGameTarget(),0,"Sru_Duckie"); --function allowing you to change the skin/model of any object. As params takes: object,skinID,modelname.
GetObjectModelName(myHero()); --function returning a string of your current model name (Nidalee or Nidalee_Cougar for example)
GetLevelPoints(myHero()); --function returning an int, of how much unused points you have to level-up spells.
Some screenshots: