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[DLib] Simple Script Loader rework

Script Loader DLib

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46 replies to this topic

#1
ilovesona

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ok, this is another Krystian's script rework 

 

original thread

http://gamingonstero...-script-loader/

 

Preview:

957eeb9f10c552f9ce41a95820556f5a.png

image is copy paste from original thread :lazy:

 

 

Feature:

  • auto load all the scripts in the Scripts folder except testscript1.lua, testscript2.lua and testscript3.lua, no more edit require XXX in testscript1.lua  Kreygasm
  • custom turn the script ON/OFF in game menu.

 

Download:

testscript3.lua

https://github.com/i...testscript3.lua

 

Requirement:

DLib

http://gamingonstero...ry-dlib-rework/

 

Usage:

Put the testscript3.lua in the Scripts folder, and put the scripts you want to load in the Scripts folder too.

 

In game, press shift and click simple script loader -> All scripts -> turn ON the script you want to load then F6F6.

 

You can check the script loaded or not in simple script loader -> Loaded scripts.

 

For Dev:

Here are some tips to make your script support this loader:

  • put all your require lib in your script, even inspired lib.
  • if your script is a champion script, make sure add this line at the start of your script.
if GetObjectName(GetMyHero()) ~= "your hero name" then return end 

Change log:

 2015.09.02: update version to 7

  • prevent potential error

 2015.08.29: update version to 6

  • add error message window when fail load script
  • auto close all "black window" when load this script

Edited by ilovesona, 02 September 2015 - 07:15 .

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#2
Darkness

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gg leecher Kappa


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#3
oscarwyt

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thumbs up for you


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#4
ilovesona

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gg leecher Kappa

I have been ask him to add those feature....but he just....disappeared :fappa:


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#5
xVictorDlg

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how to use this script?


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#6
ilovesona

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how to use this script?

just put it in script folder


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#7
DarkieGreek

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IAC.lua:135 Attempt to call global 'Circle' a table value?


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#8
ilovesona

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IAC.lua:135 Attempt to call global 'Circle' a table value?

you need update your dlib

http://gamingonstero...ry-dlib-rework/


Edited by ilovesona, 01 September 2015 - 03:57 .

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#9
DarkieGreek

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you need update your dlib

I do bye downloading the re-work above?


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#10
DarkieGreek

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you need update your dlib

 

 

ty ILY XOXOOXO


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#11
Vampiere

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http://prntscr.com/8b9537 Get this whenever i try to load Deftsu's Kalista( yes i have the latest for the libraries and scripts)


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#12
ilovesona

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http://prntscr.com/8b9537 Get this whenever i try to load Deftsu's Kalista( yes i have the latest for the libraries and scripts)

make sure you only load the script once(also check your testscript1.lua)

 

I mean you might load the script twice.

 

 

btw if you can load other scripts, maybe it's his script's problem.


Edited by ilovesona, 01 September 2015 - 05:38 .

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#13
Yun

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can use IAC

 

just F6 F6 

 

then load dlib script?


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#14
ilovesona

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can use IAC

 

just F6 F6 

 

then load dlib script?

EDIT

just test it, it work well :D

 

you need use this structure:

Scripts/IAC.lua

Scripts/Common/Inspired.lua

 

And you'll see IAC in script list.

 

remember to delete your testscript1.lua(the original Inspired's script loader)


Edited by ilovesona, 01 September 2015 - 02:13 .

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#15
ilovesona

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update:

 2015.09.02: update version to 7

  • prevent potential error

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#16
Curqsbleh

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Thanks!


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#17
Darkness

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When did you got that title? :fappa:


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#18
ilovesona

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When did you got that title? :fappa:

what title? :huh:


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#19
JeSrMzK

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Ilovesona Hello, I have a doubt is this, to work have to remove the require ('') of my testscript1?

 

 

 

 

 

 

 

 

(Obs: Using Google Translate  :D )


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#20
ilovesona

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Ilovesona Hello, I have a doubt is this, to work have to remove the require ('') of my testscript1?

 

 

 

 

 

 

 

 

(Obs: Using Google Translate  :D )

no need


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