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[Library] DLib - Menu, Autoupdater, notifications and more

DLib updater notification menu pure awesomeness

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123 replies to this topic

#41
ilovesona

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To make it work, you need to take away require Inspire and require IAC from testscript1 and add this:

require('DLib')
pcall( require, GetObjectName(GetMyHero()) )

Use "simple script loader" and put require('DLib') in the script is better way.

 

if you modify testscript1 , it'll break other champion script that require IAC


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#42
bernardjolly

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Use "simple script loader" and put require('DLib') in the script is better way.

 

if you modify testscript1 , it'll break other champion script that require IAC

So when using simple script load all of my lua files should be outside the common folder right?


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#43
ilovesona

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So when using simple script load all of my lua files should be outside the common folder right?


Yes
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#44
Condim

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Well i try your way i got on testscript1

require('Inspired')
require('IAC')
require('WardJump')
require('LvlUp')
pcall( require, GetObjectName(GetMyHero()) )

then on testscript3

Simple Script Loader info

So i move Detsu Kalista to script folder and both menu loads Dibs and imenu. Kalista says error to load

Then i added require ("DLib") on Kalista script and i get Inspire.lua94 error


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#45
erwannludovic

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into Dlib.lua change all occurrence of "Circle" by "DLibCircle".

I can play with Dlib & inspired, didnt try with every script :/

 

 

@Condim : part of code of Dlib are in conflict with inspired, you just have to modify the occurence of this conflict into DLib...


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#46
Condim

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into Dlib.lua change all occurrence of "Circle" by "DLibCircle".

I can play with Dlib & inspired, didnt try with every script :/

 

 

@Condim : part of code of Dlib are in conflict with inspired, you just have to modify the occurence of this conflict into DLib...

sorry bro can't understand you, i will just give it another go 3 months from now, cus this changing sh^t is driving me crazy, evryday i spend hours before trying a script. Testing testing leaving messages evrywhere. Peers releasing scripts without any testing is just 2 much.

 

 I mean i loveluna said it so simple and at the same tme is not:

Use "simple script loader" and put require('DLib') in the script is better way.

 

if you modify testscript1 , it'll break other champion script that require IAC 

 

what now? what else?


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#47
ilovesona

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sorry bro can't understand you, i will just give it another go 3 months from now, cus this changing sh^t is driving me crazy, evryday i spend hours before trying a script. Testing testing leaving messages evrywhere. Peers releasing scripts without any testing is just 2 much.

 

 I mean i loveluna said it so simple and at the same tme is not:

Use "simple script loader" and put require('DLib') in the script is better way.

 

if you modify testscript1 , it'll break other champion script that require IAC 

 

what now? what else?

I agree with your people release script without test :fappa:

 

I saw your shout in sb, it's seems work well now?

 

anyways, if you need more help, feel free to post here or "simple script loader" thread, coz it seems like loader problem


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#48
ilovesona

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into Dlib.lua change all occurrence of "Circle" by "DLibCircle".

I can play with Dlib & inspired, didnt try with every script :/

 

 

@Condim : part of code of Dlib are in conflict with inspired, you just have to modify the occurence of this conflict into DLib...

if you change that, if someone used dlib's circle will get ****ed :popcorn:


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#49
Condim

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Yah i got it to work thx, but it was tricky. Clearly not user friendly for many ppl. Is confusing what i did but it worked. I couldt launch it with testscript1 so i added an m to it testscript1m

Then inside th game i saw the menu on Kalista on, and scripts and i saw testscript1m off so i put it on. Next load up worked without an inspire error.


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#50
ilovesona

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Yah i got it to work thx, but it was tricky. Clearly not user friendly for many ppl. Is confusing what i did but it worked. I couldt launch it with testscript1 so i added an m to it testscript1m

Then inside th game i saw the menu on Kalista on, and scripts and i saw testscript1m off so i put it on. Next load up worked without an inspire error.

I'm sry I have no idea what you are talking about.....

 

just use these code

in testscript1

require('Inspired')
require('IAC')
pcall( require, GetObjectName(GetMyHero()) ) 

and with testscript3(the simple script loader), it will load all script that in Script folder for you


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#51
oscarwyt

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i keep getting the error msg of curl not found

how can we solve this


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#52
ilovesona

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i keep getting the error msg of curl not found

how can we solve this

you miss curl.exe, download it from the first post


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#53
oscarwyt

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i got the curl.exe and already in the common file...


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#54
ilovesona

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i got the curl.exe and already in the common file...

are you sure you name it right? not curl.exe.lua?

 

take a screenshot of your script folder and error msg plz


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#55
oscarwyt

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are you sure you name it right? not curl.exe.lua?

 

take a screenshot of your script folder and error msg plz

2wqwp5l.jpg

30a5l5s.jpg

 

thats just what happened when i start up a game


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#56
ilovesona

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2wqwp5l.jpg

30a5l5s.jpg

 

thats just what happened when i start up a game

try name it lowercase curl.exe instead Curl.exe


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#57
WizKalibog

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try name it lowercase curl.exe instead Curl.exe

http://postimg.org/image/4kklou1al/ :3 im already in 5.16 :( 


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#58
Swoops

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Don't work


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#59
ilovesona

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Don't work

provide detail error msg and your script folder plz


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#60
oscarwyt

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try name it lowercase curl.exe instead Curl.exe

the error is still here..


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