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Just Evade | Modernized, Optimized, Smooth, API

evade reborn justevade gos external gos evade

Best Answer Aristo , 12 January 2024 - 01:27

(LoL) Update pushed for XYZ data, and new map changes, restart your loaders to get it! (Evade should be working now)

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#1
Ark223

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6OMRSgh.png

Features:

1. Menu:
+ Core Settings:
 - Enable Smooth Evading (makes your dodges more humanized and prevents from obvious behaviour)
 - Limit Detection Range [+ slider] (detects the only spells which appear within adjusted range)
 - Circle Segments Quality (defines the creation quality of polygonal circle spells)
 - Diagonal Search Step (defines the distance between next evade points)
 - Diagonal Points Count (specifies the max number of creating evade points through the part of spell segment)
 - Safety Check Sensitivity (defines the value expressed as a percentage that precises checking safety
   against dangerous area)
+ Main Settings:
 - Enable Evade, Dodge Spells, Draw Spells
 - Enable Missile Detection (allows to detect missiles [may lower performance])
 - Debug Evade Points, Draw Evade Status, Draw Safe Position
 - Dodge Only Dangerous (hold adjusted key to dodge the only spells that their danger value is equal to 4 or 5)
+ Spell Settings:
 - Dodgeable Spells:
  - Dodge Spell, Draw Spell, Force To Dodge, Missile Detection
  - Evade Mode [Optimal Path / Mouse Position]
  - Max %HP To Dodge Spell, Extra Radius, Danger Level
 - Evading Spells:
  - Use Spell, Danger Level

2. Extra:
- Dodges multiple spells at the same time
- Supports multiple spell types (rectangular, circular, conic, polygonal)
- Spell and flash usage on dangerous and impossibly dodgeable spells
- Huge spell database according to the latest game patch
- Smart movement blocking against crossing path
- GOS & Gamsteron orbwalker supported
- Spell icons in spell settings
- Easily configurable settings

3. API:
_G.JustEvade:Loaded() - returns boolean if evade is successfully loaded
_G.JustEvade:Evading() - returns boolean if evade is actually dodging spells
_G.JustEvade:IsDangerous(pos) - returns boolean if given position is dangerous
_G.JustEvade:SafePos() - returns safe position to dodge detected spells
_G.JustEvade:OnCreateMissile(unit, missile) - calls function when missile is created by enemy
_G.JustEvade:OnImpossibleDodge(dangerLevel) - calls function when evade is unable to dodge
_G.JustEvade:OnProcessSpell(unit, spell) - calls function when enemy has casted spell

4. Examples:
if _G.JustEvade and _G.JustEvade:Evading() then print("evading") end
if _G.JustEvade then _G.JustEvade:OnImpossibleDodge(function(dangerLevel) print(dangerLevel) end) 

TYkFGl3.png

Remember to reload at game start with 2xF6!


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#2
Zylotos3

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Excited to test, congratulations on a another project completed! 

Also- FIRST!


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#3
Peony

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I'll test it right now


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#4
SickM

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gso orbawlker + justevade won't work.

orbwalker doesnt move anymore.


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#5
Aristo

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gso orbawlker + justevade won't work.

orbwalker doesnt move anymore.

Yeah, it doesn't work with gso orbwalker, I guess gamsteron will change his orbwalker and we'll be able to use them together.


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#6
csr223

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Dont know what everyone is talking about this is beautiful 


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#7
Aristo

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gso orbawlker + justevade won't work.

orbwalker doesnt move anymore.

Now they work fine together, just update gso orbwalker, uninstall and re-install it they will work.


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#8
csr223

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lazyXerath  dont work with this ?

 

Xerath


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#9
ty01314

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SwiftRage


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#10
Ark223

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lazyXerath  dont work with this ?

 

Xerath

Download LazyXerath from my github which supports it


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#11
Aristo

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Download LazyXerath from my github which supports it

Well, he just need to update lazy xerath, since I added your github link into Lazy Xerath thread.


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#12
zonzong

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Evade doesnt work? any update or something ?


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#13
pussykate

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Evade doesnt work? any update or something ?


Press Ingame 2x F6 for Loading enemy Spells
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#14
Yamato

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I disabled flash in dodge settings  but   evade still force it  vs  5 lvl dodge.

Disabling evadee with key    disable  dravings  forever


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#15
Ark223

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I disabled flash in dodge settings  but   evade still force it  vs  5 lvl dodge.

Disabling evadee with key    disable  dravings  forever

Flash usage fixed. You can't disable evade with key.


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#16
TheWicker

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With thresh Q i got RiotClock error 


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#17
TheWicker

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With thresh Q i got RiotClock error 

I happens with ult Jhin, too. 
Evade doesn't work with these two abilities .


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#18
TheWicker

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Evade doesn't work with q yasuo. Ii works with thresh q.


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#19
JousterMC2

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Add Pantheon's E. 


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#20
pussykate

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Add Pantheon's E.


I imagine that a ,,,,, please ,,,,, appropriate!!!!
;)
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