Hi,
The script is intended to compliment GGOrbwalker, and run alongside it.
Features
- Farms minions under tower and prepares minions to be last hit.
- Blocks GG Orbwalker's default lane clear when farming under tower.
- Considers the tower's targeting algorithm to prioritise minions.
- Tower missile tracking.
- Supports using multiple spells for attacking minions which are not possible to kill with auto attacks.
Minion Prioritisation order
The algorithm for determining an appropriate minion target is based on the first true condition, in the following priority order:
- If the current tower-targetted minion is last hittable it will auto attack it, if you cant auto attack it, it will use the ability. If your AA windup is longer than the time for the tower to kill the minion (even if you aren't on AA cd), it will use an ability.
- If the current tower-targetted minion is almost last hittable, or will be last hittable if it takes one tower shot, then it will not attack any minions.
- If the current tower-targetted minion HP is less than tower damage, but more than auto attack damage, than it will check if it is low enough to use an ability to kill it.
- If any minion is last hittable it will attack it.
- If any minion needs 1 auto attack to prepare it, it will attack it.
- If any minion is almost last hittable, then it will not attack any minions.
- If any minion HP is less than tower damage, but more than auto attack damage, then it will auto attack it if it can, otherwise it will check if it is low enough to use an ability to kill it.
- If any minions requires 2 auto attacks to prepare it, it will attack it.
Change log
v0.01 - Initial release v0.02 - Much improved - improved attack speed logic, almost last-hittable logic, and improved debugging. v0.03 - Spell usage to assist with clearing minions that were not killable. Further refined logic. v1.0 - Uses multiple spells. Improved tower missile tracking.