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Best Answer
Starific
,
02 September 2016 - 12:14
Should be
Hey, if you're willing to update this, I could REALLY get ALOT of bugs and errors for this. Here's some I found so Far
Spells That Don't Get Dodged Properly :
-Pantheon (W) (Doesn't work if your too close)
-Teemo (Q) (Doesn't work if too Close again)
-Warwick {R} (Does it too early, and doesn't do it whilst being CC'd)
-Lee Sin {R} (Does it too early, and doesn't count as using hit ultimate up)
-TwistedFate (W) (Too Close, doesn't make it in Time)
(It Seems that any of the "Point and Click" Stun's/Debuffs don't seem to be dodged too well, either being too close, or too early)
Spells That Don't Have an Option to Dodge With :
-Taliyah (W)
-Kled {R}
-Fiddlesticks (Q)
-Xin Zhao {R} + (3 Hit Knock Up)
-Riven (W) + (Q - 3 Ability Knock Up)
-Rengar (E) (5 Stack Root)
-Nocturne (E) (2 Second Attach then Fear)
-Dianna (E) (AOE Pull)
Spells That Don't Have an Option to Follow With :
-Zed (W)
-Flash
-Pantheon {R}
-Riven Dashes (Q) + (E)
Suggestions To Add :
-W Auto Attack Reset if Killable
-W Anti-Nuke
-Q KS
-Smite Ks
-Use Smite in Combo
-Use Smite to Save Life
-Toggleable Key for "Q on Dashes"
Bugs I Found :
-If you're too close with the "Point and Click" Debuffs, it won't dodge in time, or dodge too early so it doesn't make them use their ability at all (I.E. Teemo Q, Pantheon W)
-No Option on which abilities to Use Q to Dodge Onto
-No Option for W Anti-Nuke
-No Option for Items KS
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