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[Script] AutoQualityCircles.lua

circles quality automation fps

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9 replies to this topic

#1
Elbard

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Hello

This is my first script for GoS, the solution is not very generic, but it is working  :P

What It does? It will adjust the quality of all circles!

You don't have to care about setting it manually or specifying in the code.

I have not very powerful machine, so I am always trying to save as much FPS as I can.
This is why the quality will be on the border of lowest possible.

You can adjust global quality using Global quality multiplier slider now.

Script now uses proper math calculation function to find good quality!

And it is better then GoS and Inspired's one  ^_^

Current script statusWorking [23/01/16]

OUJB92K.png JmdMbm8.jpg cGqH0pJ.jpg

 

May be useful: How to use the GoS Loader/Launcher?

 

Changelog :

Spoiler

Screenshots :
Spoiler

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#2
Inspired

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Nice idea but

function myDrawCircle(x, y , z, radius, width, quality, colorARGB)
    if radius and radius > 1400 then
        oldDrawCircle(x, y , z, 1400, width, AQC_Instance:getGoodQuality(quality, 1400), colorARGB)
        AQC_Instance:printLimitedDebugMsg(" !! warning !! circle radius limited to 1400")
    else
        oldDrawCircle(x, y , z, radius, width, AQC_Instance:getGoodQuality(quality, radius), colorARGB)
    end
end

function myDrawCircle(origin, radius, width, quality, colorARGB)
    if radius and radius > 1400 then
        oldDrawCircle(origin, 1400, width, AQC_Instance:getGoodQuality(quality, 1400), colorARGB)
        AQC_Instance:printLimitedDebugMsg(" !! warning !! circle radius limited to 1400")
    else
        oldDrawCircle(origin, radius, width, AQC_Instance:getGoodQuality(quality, radius), colorARGB)
    end
end
this will result in only func(origin, ...) since the 2nd overwrites the first one. :)
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#3
Dante

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:popcorn:
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#4
Elbard

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Nice idea but

function myDrawCircle(x, y , z, radius, width, quality, colorARGB)
    if radius and radius > 1400 then
        oldDrawCircle(x, y , z, 1400, width, AQC_Instance:getGoodQuality(quality, 1400), colorARGB)
        AQC_Instance:printLimitedDebugMsg(" !! warning !! circle radius limited to 1400")
    else
        oldDrawCircle(x, y , z, radius, width, AQC_Instance:getGoodQuality(quality, radius), colorARGB)
    end
end

function myDrawCircle(origin, radius, width, quality, colorARGB)
    if radius and radius > 1400 then
        oldDrawCircle(origin, 1400, width, AQC_Instance:getGoodQuality(quality, 1400), colorARGB)
        AQC_Instance:printLimitedDebugMsg(" !! warning !! circle radius limited to 1400")
    else
        oldDrawCircle(origin, radius, width, AQC_Instance:getGoodQuality(quality, radius), colorARGB)
    end
end
this will result in only func(origin, ...) since the 2nd overwrites the first one. :)

Right. I will try to fix it !
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#5
Darkness

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pm me when you get a github link for this c:


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#6
AtomicFarts

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Is there an option to automatically disable drawings?


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#7
Elbard

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What do you mean by that?


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#8
Cloud

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Is there an option to automatically disable drawings?

Thats kinda the point of this script. It makes circle quality


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#9
Boneknight20

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How to download please help. Im new :)


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#10
Elbard

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How to download please help. Im new :)

1. Right click on the Download picture in my first post
2. Save link as...
3. Put it inside - C:\Users\%username%\AppData\Roaming\GamingOnSteroids\LOL\Scripts

 

Edit :

Here is a good guide - GoS BASIC TROUBLESHOOTING GUIDE


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Also tagged with one or more of these keywords: circles, quality, automation, fps

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