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goetiaasmodeus

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  1. Mine. It isnt public yet.
  2. I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20). On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match – especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors. Little example of your evade from practice tool: Video1 How it should looks like: Video2 AI by itself doesn't build superior things, but hey, good luck anyway 😜
  3. Its all about Champ names (technically these are diff in classic) and spell names/ missile names. I would be able to apply these changes for u to any evade plugin but dont have sub rn 😜
  4. This one is a port of my Yone code from another platform, it's about 3 years old now (updated for damage calcs). Dedicated Evade options are disabled until i publish own Evade module. I don't recommend to use option "Dont Use Solo R If Target Has Flash Ready" since it's hard to get flash info at external platform with no game hooks so it will give false positives mostly. More champs coming soon, all ports that are in testing phase right now: Yasuo, Draven, Vayne, Jinx, Samira, Fiora, Varus. Also a big Evade module, which is the one I'm putting the most work into at this moment. Remember to include plugin into LocalScriptDB.ini [InfernalYone.lua] ACTIVE = 1 UPDATE = Feel free to pm me about any issues or suggestions. InfernalYone.lua
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