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Challenger Humanizer v 0.1 [Open Source]


Best Answer Deftsu , 22 August 2016 - 04:23

v0.1 Update:

-Cleaned Code

-Removed GoSTracker :P

-Added Spells Humanizer (only Q,W,E,R, will add items support on the next update)

-Supports all official orbwalkers now

-Added Challenger Evade support

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84 replies to this topic

#61
Laquamie1

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Is there anyway for me to disable the auto updator I remember doing that before like change it to false and then it worked
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#62
Deftsu

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v0.08 Update:

-Fixed Auto updater Runtime Error


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#63
NentoR

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Add Spells humanize ...


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#64
tikbalangman

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super noob question, new to these things. by default the slider is at 4 right? so up to what amount can I set it and still be on the "safe" zone of things.


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#65
Deftsu

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super noob question, new to these things. by default the slider is at 4 right? so up to what amount can I set it and still be on the "safe" zone of things.


well we don't know how it works, but less clicks -> safer, there is no exact safe zone.
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#66
lulzklown

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all the sudden i can no longer move when I use this humanizer, can you test and see if its the script so that i know if its my client or not. 


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#67
bayern

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any chance to disable the evade support?


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#68
nExt

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any chance to disable the evade support?

Yes. Don't inject evade.


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#69
VS2099

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Am I allowed to ask this? But what settings would you recommend for low diamond?
Love your scripts! They're the best!!
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#70
Deftsu

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Am I allowed to ask this? But what settings would you recommend for low diamond?
Love your scripts! They're the best!!

 

yes ofcourse, i would suggest keeping default one


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#71
VS2099

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yes ofcourse, i would suggest keeping default one


Thank you so much! ☺️
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#72
Deftsu

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✓  Best Answer

v0.1 Update:

-Cleaned Code

-Removed GoSTracker :P

-Added Spells Humanizer (only Q,W,E,R, will add items support on the next update)

-Supports all official orbwalkers now

-Added Challenger Evade support


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#73
Cape

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why does the movement shows 0 but the spells shows alot of figures


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#74
wildrelic

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Nice work, Deftsu :)


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#75
Deftsu

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Nice work, Deftsu :)

 

thank you :)


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#76
traummatized18

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Why passed movements , block movements and total movements always 0?


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#77
Deftsu

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Why passed movements , block movements and total movements always 0?

 

fixed :)


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#78
monito11

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i cant understand this, please can u explain , what is block , pass ,and what i have to do to reduce the ban prob  please


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#79
Deftsu

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i cant understand this, please can u explain , what is block , pass ,and what i have to do to reduce the ban prob please


passed => allowed
blocked => not allowed
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#80
gosuu

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i have still runtime error, could you fix this?


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